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  • doudley's Avatar
    02-23-2017, 08:33 AM
    It would be my pleasure to assist you or anyone for that matter. I've made all of this with everyone's interest in mind. So as long as my works can provide wonder, I'll always be in service. :D
    2 replies | 36 view(s)
  • Phanjam's Avatar
    02-23-2017, 05:22 AM
    Wow! Just in time for my attempts this weekend to make a new Warbound Zealot! :D Hope it's okay I bug you with questions in case I get stuck! Thanks v much for this tut!
    2 replies | 36 view(s)
  • Phanjam's Avatar
    02-23-2017, 05:20 AM
    Hi LordNyriox, I sent you a PM...
    6 replies | 64 view(s)
  • LordNyriox's Avatar
    02-22-2017, 09:33 PM
    Also, stat increase potions already exist in vanilla, they're just *extremely* rare. See http://forums.runicgames.com/viewtopic.php?f=5&t=7615 and http://torchlight.wikia.com/wiki/Potions_(T1) for details.
    6 replies | 64 view(s)
  • LordNyriox's Avatar
    02-22-2017, 09:13 PM
    I'm using the GOG version of Torchlight. I don't know where to begin for installing TorchED… But more to the point, I've been tiptoeing around the actual goal with the interest of "secrecy until it's done". Obviously, with my complete lack of coding skills, I'll need to be a little more explicit about my goals here. This whole idea started with the phrase "Ember-eater". I was walking home last week, thinking about Torchlight, and my brain made a random logic leap between the reality of "arsenic eaters" and the lore of Torchlight. My original idea, as it came to me on that walk, was of a class with the ability to consume raw ember. The use of this ability provided more power than any study—but at the cost of any capacity...
    6 replies | 64 view(s)
  • doudley's Avatar
    02-22-2017, 05:59 AM
    Do you fancy a warbound companion? Are you interested to know, in how to make one? Or do you have a custom class that you want it to be a warbound too? In this guide, I will show you how to make/add your own warbound and be able play it with my mod. Caution: Could be a long procedure, depending on your modding skills. BiA: Warbounds is needed when playing with your custom warbound
    2 replies | 36 view(s)
  • Phanjam's Avatar
    02-21-2017, 07:03 AM
    Hi LordNyriox! What you describe is essentially the same behavior as potions (single use, gives you some permanent effect). Altho the way standard potions are set up, there is 1 potion for each specific effect. If you were thinking this is the way players will progress, you'd have to write-up a specific potion for each level (or its equivalent) in your mod. And if you multiply that by however many stats you want to affect... you get the picture ;) Now I know you can have effects work off of graphs in TL2 (not sure about TL1) and it might be possible to write out the effect so that it's "modified" by a graph, so you wouldn't have to code-up so many potions. Unfortunately I don't know much about using graphs (let alone making new ones)...
    6 replies | 64 view(s)
  • LordNyriox's Avatar
    02-20-2017, 12:58 PM
    Does "disenchant" delete the item entirely, or simply remove properties? I'm hoping for a method that can force-delete gems and quest items as well. The actual goal is to develop an "alternate leveling" system, where experience is not gained, but by "consuming" gems and certain quest items (i.e. "eating" ember), this spell would add stats to the player permanently (but different for each type of gem). A lookup table was simply the first thing that came to mind for the effect I'm describing. I don't want EVERY item to be affected, just the ones that provide flavor. Hence the specific ID association I wanted. ...On the other hand, I can barely write a batch script, let alone a line of code.
    6 replies | 64 view(s)
  • Phanjam's Avatar
    02-19-2017, 07:13 AM
    :topsy_turvy: This is a gag mod which adds codpieces and chastity belt items to the game. It's a port of the same mod I made for TL1 a long time ago. At the time, I made it to fulfill a request (here's the original post: http://forums.runicgames.com/viewtopic.php?f=20&t=21392) Adds 6 codpieces and 6 chastity belt items for the TL2 game. They've all been set-up as uniques. Special Belts DL page
    0 replies | 31 view(s)
  • Phanjam's Avatar
    02-18-2017, 03:34 AM
    Hi LordNyriox. This sounds similar to a "transmute". The only spell (it was actually an item) I've looked into that does this uses <STRING>TYPE:DISENCHANT in its .DAT file, and it will transmute the clicked item into either gold or a random gem. This is achieved by using "%" switches on the effect... <STRING>NAME:SOCKETABLES_SPAWN <STRING>ACTIVATION:DYNAMIC
    6 replies | 64 view(s)
  • Phanjam's Avatar
    02-18-2017, 02:47 AM
    Phanjam has just uploaded TL1 Game Events Soundpack Mod! This soundpack mod is a port to TL1 of my TL2 soundpack mod. It changes the following in TL1: 1. Levelup sound 2. Critical hits sound 3. Drinking health potions 4. Drinking mana potions
    0 replies | 31 view(s)
  • doudley's Avatar
    02-17-2017, 07:11 AM
    doudley has just uploaded Commandments! DISCLAIMER: USE MOD WITH DISCRETION, THESE ARE NOT CHEATS BUT MAY RUIN YOUR GENUINE TL2 EXPERIENCE FOR SINGLE PLAY ONLY Command the game to not let you get hurt. Command the game to stop all fighting (but you won't be able to move). Command the game to not let everyone use skills. Command the game to hide your chara... (continued here)
    0 replies | 22 view(s)
  • doudley's Avatar
    02-17-2017, 04:42 AM
    doudley has just uploaded Brother-in-Arms (2017)! The first and original character to pet modification for Torchlight II, was named Humans as Pets mod back then. It was published at RunicGamesFansite almost at the same time with SynergiesMOD, gaining popularity side by side. It is also one of the inspiration behind Far East Pack when I introduced my custom companion, the Musha class. This is the only intensive and meticulously made modific... (continued here)
    0 replies | 27 view(s)
  • LordNyriox's Avatar
    02-16-2017, 11:20 AM
    Hi All! I'm relatively new to modding, and entirely new to Torchlight. But Torchlight 1 modding seems relatively simple, so I wanted to try my hand at creating a mod of my own. Note that this idea is for *Torchlight 1*. I can't seem to get Torchlight 2 installed on my system, and I'd prefer to make a Torchlight 1 mod first anyway. Okay, so I want to create a spell (as in an equippable spell), which you activate, then click on an item.
    6 replies | 64 view(s)
  • Phanjam's Avatar
    02-08-2017, 04:53 AM
    Got it! Good to know, thanks. - - - Updated - - - Rome was not built in a day :p
    9 replies | 242 view(s)
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