byPublished on 09-30-2014 07:56 AM
Hello all! The IndieGoGo campaign has been updated with a new perk! Details below:
Highest Bidders! - The two people who contribute the most to the campaign will receive EXTREMELY rare mini statues of Torchlight 2's Dark Alchemist, courtesy of the people at Runic Games. At least one of the donations should be via the 25 Dollar Perk, so as to include your address, but the final result will be cumulative for all donations. The page will be updated with the latest Top Two amounts regularly, so check back to see if you are in the running!
Current Highest Contributions:
Donate now for your chance to win a Dark Alchemist Statue!
...byPublished on 09-27-2014 02:04 AM
Hello everyone! There's no way to cherry coat what I'm about to say, so I'm going to jump right into it:
RGF is running out of money. For the vast majority of its lifetime the site has been able to support itself. There was a time in the beginning when I had to cover base costs, but that time was short and it didn't cost very much. These days, with hundreds of mods, a huge database of users and forum posts, and not very many people visiting, the site has been in the negative for a long while. There have been some people who many small contributions (using the Contribution system, which is currently disabled to focus on the fundraiser) who made it possible to keep the site online for this long, but now we're at the end of the road.
...unless you all can stop that from happening. I've written a much longer explanation on the IndieGoGo campaign page, but here's the short and simple version:
- If we can raise enough money to keep the site going for a year, I'll keep the site online.
- If we don't raise enough money but we still make SOME money I'll keep the site going until the money runs out, and then shut the site down when that runs out, UNLESS...
- ... if the amount of money we raise is enough to keep the site going until things pick up again, then we'll keep going as things have been up until now.
- Last, if we go over the goal and reach the stretch goals then the site will stay online AND there will be no advertisements for anyone until either another round of fundraising occurs or we have to re-implement ads to keep things going again.
The campaign will go for 60 days, which is how long until the first round of in-affordable server bills will appear. For complete details, check out the IndieGogo Campaign either by clicking here, the special Logo at the top of the site, or the sidebar block! ...byPublished on 07-17-2014 12:36 AM
An interesting little tidbit of information has trickled into the wild today, when the database information for Torchlight II on Steam was altered. Now, in addition to the entry for the PC Version there are entries for Mac OS (which is confirmed to still be in development) and Linux. Here is a copy of the entries, which originally can be found by clicking here.
- 200714/config/language: english
- 200714/config/oslist: macos
- 200714/name: Torchlight II Mac
- 200715/config/language: english
- 200715/config/oslist: linux
- 200715/name: Torchlight II Linux
Meanwhile, Torchlight 1 had a similar change. While Torchlight 1 was released on Linux already, it was only available via a Humble Indie Bundle, and not through Steam. Here is a copy of the Torchlight 1 changes:
- 41504/config/oslist: linux
- 41504/name: Torchlight Linux
- launch/2/config/osarch: 32
- launch/2/config/oslist: linux
- launch/2/executable: Torchlight.bin.x86
- launch/3/config/osarch: 64
- launch/3/config/oslist: linux
- launch/3/executable: Torchlight.bin.x86_64
Perhaps this is a sign that there will be Linux releases simultaneously with the Mac release of Torchlight 2, and the big day is finally almost here? I'll be sure to post when either there is confirmation or official denial. ...byPublished on 06-22-2014 08:17 AM
Hello all! Great news to share with you today! To get straight into it, thanks to several considerate contributions to the site we'll now be Advertisement-Free for all registered members until the end of July! That means no download delay screens for the Torchlight 2 mods and no more banners anywhere. Thank you all! It really feels like every time I start to worry about the site's finances someone selflessly steps up to help out! ...byPublished on 06-20-2014 06:13 AM
Welcome to the summer everyone! (Except for those of you on the south side, then welcome to the winter!) Today I've got a great way for you to empty your wallets: Cheap copies of the Torchlight series and merchandise! Here's the skinny straight off the official website:
Get it while it's hot! (Pun intended!) ...byPublished on 06-13-2014 10:42 PM
Hey all! Sorry for the delay in posting today's content! What can I say, the baby's gone mobile and needs watching. Speaking of being 30 years old and with a small child, let's start with the most recent Q&A with UI Artist Mike Fisher and move on backwards in time!
Moving on back, last week's Q&A featured Lead Character Artist Jeremy Miller:
And finally, the week before last featured the extremely awesome Level Designer Jesse Tucker:
That's it for now! On a side note, Runic also recently posted that they are hiring for a visual effects artist, but the listing with up nearly two weeks ago, so I'm not sure how good your odds are at applying now. If you're free and qualified, give it a shot!
...byPublished on 05-16-2014 07:50 AM
Hello world! Haven't seen us much lately? Don't worry, we're still here, and so is Runic! After a pretty long dry spell on news of any sort, Runic's starting to vamp up its communication with the community again with some developer Question and Answer sessions!
The first Q&A is courtesy of QA (Quality Assurance) Manager Jason Lamb. Here's a snippet:
To submit more questions, check out the Submission Thread on the official forums! ...