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    by Published on 03-26-2014 05:41 PM

    Big news today on the Runic front, as the company President Travis Baldree and Lead Designer (also known as Chief Creative Officer and Designer) Erich Schaefer announce that they are leaving Runic Games to start their own smaller Indie company in the following days.

    I'm going to quote the relevant posts in full, from Travis and Erich's brother Max:

    I have a little something I'd like to share. It is with the strangest mixture of elation, fondness, fear, and bitter-sweetness that I'm announcing my departure from Runic Games, a company which I co-founded nearly six years ago, and have led as its President and lead engineer ever since.

    I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they've let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won't get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with.

    I feel more than confident in their ability to continue to excel, drawing on all of their collective talent. I'm excited for the world to see the project they are working on now, and I know it will be spectacular when you get to play it for yourselves.

    I'd also like to thank Perfect World, who have been the best partner Runic Games could have hoped to find, and have been unfailingly supportive of us over the years, no matter how many curveballs I have thrown their way. It's my wish that I can maintain a great relationship with you all going forward.

    Erich Schaefer, my friend and fellow Runic co-founder, will be departing Runic as well as my equal partner. I'm so gratified to be able to continue working with him.

    I'm personally excited - oh, hell, I'm SUPER-STOKED - to be getting back to smaller-scale development, where I can wear many, many hats performing many, many different kinds of tasks. Working within the boundaries of limited means and resources is the best fun I've ever had, and that sort of work satisfies me in a fundamental way - I can't wait to be working that way again.

    To those of you who have played our games, interacted with us on our forums, met us at trade-shows, and Tweeted/Facebooked/social-media'ed with us over the years, I want to thank you all. You have helped to make this a rewarding journey for me, and I hope the same holds true for you.

    April 2nd will be my last day at Runic, as I tie up some last technical tasks for the team, and then it's on to the next thing! I hope to see you all again soon, online, or maybe at one of those trade-shows.

    Okay, if this goes on too much longer I'm gonna burst into tears-

    Don't be a stranger!

    Travis

    p.s.

    If you're used to emailing me at Runic, in the future, you can get hold of me at

    travis@doubledamagegames.com


    Hello Runic community,
    Yes, it's true. Our beloved President and lead key-masher, Travis Baldree, is leaving us, as is Erich Schaefer, my brother and long-time biz partner. As Travis said in his statement, this is a perfectly amicable parting, and we wish them nothing but the best in their new endeavor. I'm sure we'll all be watching and waiting for what they make next. It's sure to be wonderful.

    Meanwhile, the rest of us here at Runic are excited to move on and continue to work on this crazy, cool, completely secret project we've been working on. We're champing at the bit to talk about it, but will wait until we're ready to show it off. Travis' right-hand man for over ten years, Marsh Lefler, has seamlessly moved into the lead chair at Runic, and after we've sent Travis and Erich off in a bourbon-fueled celebration/wake, you'll find that Marsh is more than capable of taking the reins, and the other 20-something Runic members all eager and able to pull the extra weight. Change is scary, but it's often good. And this is healthy for both Runic, and Travis and Erich.

    From all of us at Runic Games, we thank Travis and Erich for the incredible body of work they leave behind, for the legacy that they left with us, and for making Runic Games what it is today. Best of luck to both of them in their new crazy downsizing scheme, but they won't need it. They will do just fine, as they always have. And to all of you out there, thank you for supporting us, and continuing to support us as we move into a future full of unknowns, excitement, adventure, and most of all, great games!

    Best regards,
    Max Schaefer
    CEO, Runic Games


    I've enjoyed having the chance to talk with Travis and Erich over the past few years and I wish them well on their new adventure! ...
    by Published on 03-18-2014 07:27 PM  Number of Views: 331 

    This just in on the Breaking News Express: Runic is hiring a Senior Graphics designer! Runic rarely has a public job posting, and doesn't normally accept random resumes, so this could be your big chance to work with some of the greats in the PC Gaming industry! Here's a copy of the job listing:

    Runic Games has an immediate opening for an experienced graphics engineer for full time work at our downtown Seattle base of operations. This position will be primarily responsible for creating new shaders and render pipeline support for new effects/techniques as well as optimizing existing code/technology. This individual will interface with our art team to help make their visions a reality where possible as well as to inspire them to create amazing new content.

    The ideal candidate has considerable experience developing shaders and realtime graphics code in a Windows environment targeting both DirectX and OpenGL. Candidates should exhibit strong communication skills and must be passionate about creating great games. Strong 3D math skills are a key qualification. Familiarity with developing art pipeline plugins/tools for 3D Studio Max is a plus. Candidates should be fluent in C++ as well as at least one prominent shader language (HLSL, GLSL, Cg, etc.) This role requires a minimum of 5 years graphics engineering experience with at least two published games.


    Qualifications


    Expertise in C and C++ languages (C# a plus)
    Real-time graphics programming experience in both OpenGL and DirectX environments
    Strong 3D math skills
    Familiarity with performance analysis tools and optimization techniques
    Experience programming shaders in HLSL, GLSL, or Cg
    Expert-level knowledge of DirectX 10+ level GPU hardware and capabilities
    Understanding of procedural and multi-threaded programming best practices
    Highly self-motivated with excellent problem solving skills
    B.S. in Computer Science and/or Mathematics, or equivalent work experience


    To apply, follow this link to the application page. ...
    by Published on 01-09-2014 09:08 PM

    Happy Almost-Weekend everyone! This is definitely a Tell-Your-Friends news post, so pay attention!

    First up, for any of you who haven't purchased Torchlight 2 yet or who have friends who don't own the game, point them over to Torchlight 2's Steam Page! The game is Free to play until Sunday afternoon! Plus, if you want to either purchased the game for yourself or for a group of friends (LAN parties and Dorm LAN play recommended!) you can buy Torchlights 1 and 2 for 75% off, including group packs! If you don't own the game yet that means four copies of the game for a mere 15 dollars! Click here to see for yourself! ...
    by Published on 01-07-2014 02:53 AM

    Hello all, and welcome to the year 2014!


    I'm glad to start off the new year on a bright note, announcing that I have moved over RGF to a brand new host, with a brand new hosting service. That's right, we're now broadcasting from the mythical service known as "The Cloud." To cut a long explanation short, for the first time ever we're on a Cloud-based Virtual Private Server, or Cloud VPS, which is slightly more expensive than a regular VPS, less expensive than a full-out Dedicated server (which is what we were previously using), and supposedly contains more scale-ability and fail-safes than a regular dedicated-server based machine.

    What does this mean to you? Well two things:
    1. As the site is now for the first time ever COMPLETELY set up from scratch by yours truly, there may be bugs, glitches, error messages, or other screw-ups that are completely my fault and you should point out either in the comments section or by e-mailing webbstre@runicgamesfansite.com
    2. The cost of hosting is cheaper, so it means if you want to make a contribution to helping the site stay online, it will take much less for us to reach our monthly goal! With even a small number of donations combined with the advertising revenue it should be enough to keep us online for the foreseeable future!


    Speaking of the future, would you believe Torchlight 2 released for the PC all the way back in 2012? My guess is we'll start hearing about Runic's next project in the near future, at which point we'll probably start branching out if the company begins new franchises. Stay tuned, it's gonna be a fun year! ...
    by Published on 12-10-2013 04:17 PM
    Article Preview

    Hello all! Looking for some swag this holiday season? Well thanks to a combination of Runic Games and Penny Arcade you can now buy men and women's T-Shirts in the Penny Arcade store! There are shirts for each of the classes in Torchlight 2, displaying their symbols, with the word Runic Games on the back. Here's a picture of the Male Embermage shirt:

    It's just in time for the holiday season, so check it out now!
    ...
    by Published on 12-02-2013 01:38 PM

    Here's a little bit of a promotional service announcement for you all! Help Torchlight 2 get on the modding radar by getting SynergiesMOD the title of Mod of the Year!

    That's right, its that time of the year! MODDB has put up their Voting booth for nominations of MOD OF THE YEAR. In order to vote you have to go to the mods page and click "VOTE FOR THIS MOD" to help it get into the nomination phase.

    SynergiesMOD represents so much time and effort on mine and my teams behalf that even if you personally dislike the mod, you should consider the fact that it brings a fairly large chunk of content to the genre, and with enjoyment and balance in mind!

    It is our best chance at getting Torchlight 2 and ARPG's even more justification on HOW they should be made. No DRM, Moddable and made to be FUN. The big block ARPG's would stifle our ability to mod, but this is our chance to show that the indie developers did it right, and that the fans of that franchise (synergies, and ALL modders) have what it takes to take on halflife, total war, company of heroes and so many other epic games!


    Please, go to SynergiesMODS moddb site, and nominate it for mod of the year. After nominations, please return and vote for it as mod of the year. Torchlight2 gains by the exposure just as much as myself and all other modders do.

    http://www.moddb.com/mods/synergiesmod

    Thank you,
    Mark - Salan
    ...
    by Published on 11-01-2013 04:27 PM
    Article Preview

    Hello all! A personal update for you all today! Many months ago I started the monthly Contribution drive to help keep the site's server fees paid for. Part of the reason for that was because I didn't have as much time to put into the site these days, due to a new job and an impending baby, and I was seriously debating shutting it down.

    Well since that time several of the months' site hosting fees have been paid for entirely or mostly by the community, with the leftover being covered by the Advertisements and helping to keep the safety cushion up. It's been a huge relief of stress on my part to not have to worry about the site, and for the time being, with your help, I think the site will be safe and sound for your Torchlight and Runic Games-related needs.

    At home, well I've changed jobs and adjusted pretty well, which has been great. More importantly though, this Halloween, at 3:35 PM, my own little boss spawn came into this world (there's the joke, I'm the boss and she's my spawn), to the safety of both my daughter and wife. As a little thank you to everyone who has helped keep the site alive, here's one of the first pictures of my own little girl (who does not yet have a name):
    Obviously for the next few months I may be a bit lax in being able to check the site every day, but if anything big pops up I'll do my best to get it on the news page. If things are slow sometimes, I hope you'll forgive me for not being here every day. On the flip side, if you'd like to send in a substantial congratulations, well you know where the Contribution page is

    Happy Belated Halloween everyone! ...