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    by Published on 09-02-2015 11:06 AM

    Good Morning everyone! PAX 2015 is officially over, but that doesn't mean the Hob news stops. PC Gamer posted a short interview with Marsh on YouTube. Marsh goes into the reasons and inspiration behind Hob, how they crafted the world, and how they designed combat. Check it out.

    by Published on 08-31-2015 12:00 AM

    Happy Midnight everyone, Angry Centaur Gaming on YouTube has posted a 30 minute long interview with Runic Games President Marsh Lefler that contain bits of gameplay from PAX attendees trying Hob out at the Runic Games booth.


    by Published on 08-30-2015 06:05 PM

    Good Morning/Afternoon/Evening world! IGN has just put out a small video with their reactions to playing Hob, including the first ever gameplay footage! You can actually see the areas I played in my gameplay preview , so it's worth a second read-through now that you can actually see the game in action. Check it out!

    Hob Feels A Lot Like Zelda And We Love It!
    by Published on 08-19-2015 06:13 PM
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    Runic Games has announced a Photo contest! The rules are simple, use a sprite image (I'll put a big on at the bottom of this post) and place it into a photo with you. Then tweet the photo to @RunicGames with the hashtag #HobPhotoContest. Here's the official rules:

    by Published on 08-17-2015 01:46 PM
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    On August 11 I was lucky enough to be in Seattle. Why does that make me lucky? Because I had an open invitation to come visit Runic Games whenever I was in town, and it just happened to be their seven year anniversary as a company, and it was a scant two weeks before PAX Prime - important because they had a brand new game announcement to be made and I got to check it out early! Want the details? Read on!

    I arrived downstairs at around 11:30 in the morning and was greeted down at the security checkpoint by Brian, who led me up to the office. It was a wide open office with walls covered in art and stickie notes, with probably more computers than I’ve ever seen in one place and people with headphones behind most of them. It was kind of funny because they assumed I already knew about the new game, but between fatherhood, work, and prep for an international flight I’d been out of the loop for weeks now. This is important to point out,because with absolutely no previous knowledge they sat me down, had me sign an NDA, and dropped me straight in to a game of HOB.

    by Published on 08-17-2015 01:35 PM
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    Woohoo! The day of the big reveal has come! Runic Games has just announced Hob, with a trailer video, a Polygon article, a new Facebook Page and forum, AAAANNNDDDD a nice fat long gameplay preview from myself! I'll post the other stuff then make a new news post on here for my own preview, so stay tuned!

    Beautiful cool Gameplay Trailer:

    Facebook Page: Click here!

    Polygon Article and Quote:
    Hob is an adventure game where you play a mysterious character who wakes up on what seems to be an unknown planet. You have to figure out why you're there and what you're doing. "There's a lot more to the narrative than what we're used to," Schaefer says. There is combat, which in motion looks like the sort of battles you see in modern Zelda games, but you have to explore the world and solve problems. You have to learn about what's going on.

    "We're telling the story with no words," Schaefer says. "There is no dialogue in the game. There are no NPCs that say anything. There's barely interface on-screen at all. There's a huge process of discovery and learning that is non-verbal." Runic is used to creating setpieces where battles lead to more loot, but Hob is about exploration, not collection and upgrades. This is a game where the team had to slow down and figure out what each piece of the world means. "It's a radical, radical departure than anything we've ever done," Schaefer says.

    "It's an open world, but it changes drastically all the time," Lefler says. You'll have to unlock new powers and find items that allow you to explore and unlock more of the environment, and sometimes that means the landscape itself can shift under you. It sounds like Metroid placed inside a Rubik's cube.

    Gameplay Preview:
    See the next news post! ...
    by Published on 07-12-2015 08:23 AM

    No need for a long intro this time, here's all you need to know!
    Just a quick update. We're going to be at Pax Prime this year to show our new project! And we've got a brand new Facebook page for Runic, so remember to like and share!