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  • Phanjam's Avatar
    Today, 07:03 AM
    Hi LordNyriox! What you describe is essentially the same behavior as potions (single use, gives you some permanent effect). Altho the way standard potions are set up, there is 1 potion for each specific effect. If you were thinking this is the way players will progress, you'd have to write-up a specific potion for each level (or its equivalent) in your mod. And if you multiply that by however many stats you want to affect... you get the picture ;) Now I know you can have effects work off of graphs in TL2 (not sure about TL1) and it might be possible to write out the effect so that it's "modified" by a graph, so you wouldn't have to code-up so many potions. Unfortunately I don't know much about using graphs (let alone making new ones)...
    3 replies | 33 view(s)
  • Phanjam's Avatar
    02-19-2017, 07:13 AM
    :topsy_turvy: This is a gag mod which adds codpieces and chastity belt items to the game. It's a port of the same mod I made for TL1 a long time ago. At the time, I made it to fulfill a request (here's the original post: http://forums.runicgames.com/viewtopic.php?f=20&t=21392) Adds 6 codpieces and 6 chastity belt items for the TL2 game. They've all been set-up as uniques. Special Belts DL page
    0 replies | 20 view(s)
  • Phanjam's Avatar
    02-18-2017, 03:34 AM
    Hi LordNyriox. This sounds similar to a "transmute". The only spell (it was actually an item) I've looked into that does this uses <STRING>TYPE:DISENCHANT in its .DAT file, and it will transmute the clicked item into either gold or a random gem. This is achieved by using "%" switches on the effect... <STRING>NAME:SOCKETABLES_SPAWN <STRING>ACTIVATION:DYNAMIC
    3 replies | 33 view(s)
  • Phanjam's Avatar
    02-18-2017, 02:47 AM
    Phanjam has just uploaded TL1 Game Events Soundpack Mod! This soundpack mod is a port to TL1 of my TL2 soundpack mod. It changes the following in TL1: 1. Levelup sound 2. Critical hits sound 3. Drinking health potions 4. Drinking mana potions
    0 replies | 24 view(s)
  • Phanjam's Avatar
    02-08-2017, 04:53 AM
    Got it! Good to know, thanks. - - - Updated - - - Rome was not built in a day :p
    9 replies | 236 view(s)
  • Kreisher's Avatar
    02-07-2017, 06:19 PM
    Agreed! We need to do another pull from the site to update the content in the client. We also are in desperate need of a "Media" section where you can view images and video for a mod. It's been on your todo list for a long time, but it keeps getting pushed back for some reason. Same goes for adding a "Comments" and "Review" section. Soon hopefully.
    9 replies | 236 view(s)
  • Kreisher's Avatar
    02-07-2017, 06:16 PM
    The client has an auto-update feature that (should) notify you when a new version is out. If you skip the update (don't want to restart), the update will be applied automatically the next time you restart the client.
    9 replies | 236 view(s)
  • Phanjam's Avatar
    02-06-2017, 02:12 AM
    Okay so I tried DLing Warbounds again on the new client. It wasn't in the online db yet, so I started the DL from the mod's RGF page like the last time. This time it went down without a hitch! :D I noticed that I had 2 copies of the Warbounds mod though (Warbounds and Warbounds(1) ). So I just installed one of them and deleted the other. I opted to sync the one I installed. The client explained that synced mods would be available to me from any device. doudley (the Warbounds author) hadn't filled-up a lot of the metadata and info fields. This means the user must rely on what the author has posted on the RGF DL page itself. Might be a good idea to scrub the DL page to "borrow" what the author posted there, so that the info in...
    9 replies | 236 view(s)
  • Phanjam's Avatar
    02-05-2017, 04:32 PM
    Hi Mastercog9, thanks for playing the mod and glad you like it too! So the off-animations happen to both of you? Your's are fine on your screen but not on her's and vice-versa? That is freaky... I have to ask you first, are both of you running any other mods aside from TL1CP? Crashes when you try to equip an item, for example, are a common sign of mods conflicting. Pls let us know...
    12 replies | 5010 view(s)
  • Phanjam's Avatar
    02-05-2017, 07:36 AM
    Thanks @ Kreisher ! Dowwnloading now. About the client not reminding about updates - pretty sure you have this planned, but would be more convenient if the client would remind about it and allow you to trigger the DL as well. Would also help ensure everyone is on the same build (or at least aware there's a new build out :p )
    9 replies | 236 view(s)
  • Kreisher's Avatar
    02-05-2017, 05:44 AM
    Sorry for the late replay Phanjam. The update went live mid week. Let me know if you are still running into troubles with downloading from the site.
    9 replies | 236 view(s)
  • Kreisher's Avatar
    02-05-2017, 05:42 AM
    We're looking into this. It's possible the Arc Client isn't adding the game to the registry. In the meantime, you should see an option for to locate the game manually in your library.
    4 replies | 164 view(s)
  • Webbstre's Avatar
    02-03-2017, 07:12 AM
    What's the arc client?
    4 replies | 164 view(s)
  • Phanjam's Avatar
    02-02-2017, 05:22 PM
    Hi Akura! Thanks but I won't be working on my TL1 mods anymore - I have too little free time, so if I have a chance to do any modding I work on TL2 mods instead ;) The best Zealot class mod I can recommend to you is the vindicator_v1-7b-zip"]Vindicator class by SpacePirate; it is very well made and it won't have problems like my Spritist or Ammut Disciple :p
    8 replies | 3606 view(s)
  • Phanjam's Avatar
    01-31-2017, 07:27 PM
    Uhmm, client hasn't asked me to update yet - is the update out?
    9 replies | 236 view(s)
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