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Thumbnail Torchlight Shared Stash Switcher
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I've just finished making an actual info page for it on my blog. You can now see it at http://coffeecone.com/tsss.
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I just started playing Torchlight 1 so this tool may come a little late. But hey, I'll still put this on here in case some people might find it useful.

The reason I made this is because of the rather small amounts of inventory slots available per character. Instead of opting ...
Author: ShedoSurashu
Downloads: 1,069
Last Updated: 06-23-2013, 06:00 AM
Modding Resources: Not Mods (TL1)
Thumbnail [WEAPON] Claw Weapons
Hi. I made some claw-type weapons, inspired of course by TL2. These were made in SketchUp too.

This is another resource mod - untextured models, but tested to work in-game (TL1 anyway).

Thread Discussion
Author: Phanjam
Downloads: 927
Last Updated: 09-22-2012, 07:47 AM
Modding Resources: Not Mods (TL1)
Thumbnail [WEAPON] SU 2 Handers
This is a mod containing 2-hander weapon models made using SketchUp.

1. Reclusiarch's Crozius (inspired by Warhammer 40K lore)
2. Chaplain's Crozius (inspired by Warhammer 40K lore)
3. Axe of Rexor (my conception of what a barbarian axe should look like)

See the accompanying pics below.

This is under "Resources" because it is incomplete - the models have no textures at all. But I have s...
Author: Phanjam
Downloads: 656
Last Updated: 09-22-2012, 07:36 AM
Modding Resources: Not Mods (TL1)
Thumbnail New icons
got bored and seen no one had done this yet ( or i just couldn't find one )

made the rest of the avatars from the TL1 media page into icons so they have a picture when you talk to them*

added 97 new icons !!

Admin Edit: The amulets, potions, and gems are from the MMORPG Rappelz.

Changelog
changed mod name and added more icons to go with the npc ones I did up

unpack into your /mod...
Author: akindain
Downloads: 1,338
Last Updated: 05-26-2012, 05:22 PM
Modding Resources: Not Mods (TL1)
Thumbnail TLDat [Multi]
now you can convert multiple files
.adm -> .dat
.dat -> .adm

Contents:
- tldat.exe [the tool]
- adm2dat.bat - converts all .adm files in current folder into .dat files
- adm2dat0.bat - converts all .adm files in current folder into .dat files, and deletes the .adm files
- dat2adm.bat - converts all .dat files in current folder into .adm files
- dat2adm0.bat - converts all .dat files in current fo...
Author: LinaInverse
Downloads: 1,397
Last Updated: 12-03-2012, 12:58 PM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Miner
An edited mesh of the large miner (the one you meet in the cave) so he can be used as a player.
He currently only works with the destroyers animations. So will only work with classes based on the destroyer.

Thread Discussion
Author: SixshotOverdrive
Downloads: 696
Last Updated: 10-10-2011, 02:50 PM
Modding Resources: Not Mods (TL1)
Thumbnail Low Resolution Texture Assets
These are the assets used to make the Low Resolution Textures mod. This is not a mod, and should not be installed as such.

Thread Discussion
Author: Webbstre
Downloads: 537
Last Updated: 09-09-2011, 05:05 PM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Townswoman
Mod contains an edited Townswoman mesh, so she can be used as a player.
Includes all the standard animations and pre-edited .dats for the default classes.

V.1.01
All Alchemist and Destroyer animations are now actually included.
Renamed the destroyers 'special_dash' animation to 'special_charge' to avoid conflicts with the vanquishers 'special_dash'
'Infuse' now properly applies the particle...
Author: SixshotOverdrive
Downloads: 914
Last Updated: 09-30-2011, 10:37 AM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Syl
Mod contains an edited Syl mesh, so she can be used as a player.
Includes all the standard animations and pre-edited .dats for the default classes.

V.1.01
Renamed the destroyers 'special_dash' animation to 'special_charge' to avoid conflicts with the vanquishers 'special_dash'
'Infuse' now properly applies the particle effects.
Unified all 'effort' sounds.

http://i40.photobucket.com/albu...
Author: SixshotOverdrive
Downloads: 1,149
Last Updated: 09-30-2011, 10:35 AM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Mercenary
Mod contains an edited Mercenary mesh, so he can be used as a player.
Includes all the standard animations and pre-edited .dats for the default classes.

V.1.01
Renamed the destroyers 'special_dash' animation to 'special_charge' to avoid conflicts with the vanquishers 'special_dash'
'Infuse' now properly applies the particle effects.
Added the proper (jumping) animation for Doomquake.
Unifi...
Author: SixshotOverdrive
Downloads: 786
Last Updated: 09-30-2011, 10:38 AM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Brink
Mod contains an edited Brink mesh, so he can be used as a player.
Includes all the standard animations and pre-edited .dats for the default classes.

V.1.01
Renamed the destroyers 'special_dash' animation to 'special_charge' to avoid conflicts with the vanquishers 'special_dash'
'Infuse' now properly applies the particle effects.
Added the proper (jumping) animation for Doomquake.
Switched ...
Author: SixshotOverdrive
Downloads: 868
Last Updated: 09-30-2011, 10:40 AM
Modding Resources: Not Mods (TL1)
Thumbnail Playable Alric
Mod contains an edited Alric mesh, so he can be used as a player.
Includes all the standard animations and pre-edited .dats for the default classes.

V.1.01
Renamed the destroyers 'special_dash' animation to 'special_charge' to avoid conflicts with the vanquishers 'special_dash'
'Infuse' now properly applies the particle effects.
Switched from Alrics 'summon' animation to the destroyers as i...
Author: SixshotOverdrive
Downloads: 714
Last Updated: 09-30-2011, 10:41 AM
Modding Resources: Not Mods (TL1)
Thumbnail Units from the Mausoleum mod
THIS IS NOT A MOD; ONLY RESOURCES



here the reworked resources from the units of the Chinese Mausoleum mod that worked at least partially, there are some units that spawn invisibly from time to time (Fishman etc) and there are other small graphical glitches (which were the reasons why i removed them from the GAIO mod). I tried everything I could to balance and bugfx them, but they still are ...
Author: CROISSANT
Downloads: 450
Last Updated: 08-06-2011, 09:19 AM
Modding Resources: Not Mods (TL1)
Thumbnail Unit+Traps Pack (resources)
Hee some units I made and some trap stuff, I could not release it as a comlete mod, but thought it might be useful for a modder or two. The readme:

here some pets/monsters that i made, they are ready to be implimented in a mod, feel totally free to use them as ideas/files/whatever. I used files from many other mods (Championmod, Mummy mod, Charizardkin mod, Udinbeks pet mod and the TET texture...
Author: CROISSANT
Downloads: 437
Last Updated: 07-15-2011, 04:53 AM
Modding Resources: Not Mods (TL1)
Thumbnail Some ready to use icons
Here some icons i made (mostly for my spells, except the awesome godzilla one and the cool burning skelton summon), feel free to use them in your mods. I also included a blank scroll bitmap for other modders.

Thread Discussion
Author: CROISSANT
Downloads: 510
Last Updated: 06-28-2011, 12:23 AM
Modding Resources: Not Mods (TL1)
Thumbnail Vanquisher Rig (FBX format)
This is the Vanquisher character rig in .FBX format. Uploaded because someone requested a Maya-compatible character rig for Torchlight.
The existing rigs, which are available in .MAX format, are not compatible with Maya; FBX is.

Unfortunately I cannot remember where I got this file from, and as far as I recall the other two classes were not available in FBX format. To complete the character ri...
Author: Arkham
Downloads: 573
Last Updated: 06-22-2011, 12:29 PM
Modding Resources: Not Mods (TL1)
Thumbnail Torchlight Multiplayer Spring Update
Stability fixes (a ton) for the last release from December. Hopefully this update puts it into a mostly playable state.
Inventory inspection support - simply target another player and pressing 'I' will display their inventory.
Skills transferred - graphical effects for player skills are supported.

There are still a lot of minor quirks mostly on the client, although for the most part it should...
Author: drivehappy
Downloads: 2,270
Last Updated: 06-13-2011, 01:59 AM
Modding Resources: Not Mods (TL1)
Thumbnail Torchlight Util
Here is a small tool to change difficulty level, activate/deactivate hardcore, retired and dead status for Torchlight's characters.

File uploaded on behalf of Meuh
Thread Discussion
Author: Jarcho
Downloads: 8,046
Last Updated: 05-29-2017, 09:33 PM
Modding Resources: Not Mods (TL1)
Thumbnail tldat
Converts those pesky *.adm files into notepad friendly *.dat files. It's command-line, and usage is simple: just pass it the filename of the file to convert as the only argument. It will add or remove .adm from the input filename to produce the output filename, depending on if you passed it a dat or adm file.

File uploaded on behalf of dengus
Thread Discussion (http://www.runicgamesfansite.com/sh...
Author: Jarcho
Downloads: 1,131
Last Updated: 05-29-2017, 09:36 PM
Modding Resources: Not Mods (TL1)
Thumbnail Class Creator v3.1
The all new Class Creator is an easy was of keeping track of your installed custom classes. Instead of each mod supplying it's own charactercreate.layout file, Class Creator generates a central layout that you can easily modify through it's graphical user interface.

This tool will also automatically edit any number of item DAT files to include your class, in order to have things like armour displ...
Author: Jarcho
Downloads: 8,118
Last Updated: 05-29-2017, 09:37 PM
Modding Resources: Not Mods (TL1)

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