[CLASS] Halloween Witch v1.0
[CLASS] Halloween Witch v1.0
- Author Vkoslak
- Uploaded 10-31-2014, 08:20 PM
- Last Updated 04-01-2016, 05:13 PM
- Category Classes (TL1)
- Total Downloads 1400
- 56000-HalloweenWitch_20160331.zip 25.59 MB
our Mod Manager and Install Tool:
This is a new character with all new mesh, rigged to the Vanquisher skeleton.
In creating this I tried to keep the model realistic proportioned. Toward this goal, my wife was my reference model. The arms, legs and neck were stretched to fit the skeleton, but the rest of the proportions are as close as I could make them. My wife had final approval on all armor sets.
NOTE: This mod is very polygon heavy. I have tested it on what I consider ancient computers and it played pretty decent.
Added Gunslinger Set armor.
Updated some bone weights for existing armors.
Added Witch specific armor icons.
Fixed missing textures on dropped items.
Created new drop meshes for all shoulders and all helmets except gunslinger helmet.
Added Assassin Set armor.
Updated a lot of the bone weights for better animation.
Updated the base body texture and some armor textures.
Fixed some UV issues. Buckled armor still has the UV map swapped on the arms.
Added Valkyrie Set armor.
Metal texture used in the armor set is from here: http://www.quaveda.com/2012/01/01/co...with-textures/
Added Shadow Set armor.
Added Heavy Plate Set armor.
Removed unused files from wardrobe directory.
I was going for a segmented armor approach. It works fairly well, except it looks a little off during the "fidget" animation. I may come back and mess with the weight painting on the chest armor to make it less strange.
Added Plate Set armor.
Metal texture used in the armor set is from here: http://aarondesign.deviantart.com/ar...ture-137545405
First Beta release.
Six armors are functional. (starting, leather, heavy leather, spiked, buckled, chain)
One new weapon was added (pumpkin staff)
New music for intro
Body mesh sometimes shows through cape mesh on chain armor.
Part of the intro music is too quiet and the background noises cover it up.
I'm going to move on to modding Torchlight 2, incorporating what I have learned from working on this mod. I feel like my armors were all over the place style wise. That I didn't maintain a good motif throughout the design. Now that I am more comfortable with Blender, I should be able to have better UV maps and a lower polygon count on my next mod.
I wanted to create new skills. Specifically, one that makes clones of the witch for a short period of time to act as decoys. I was going to call it "Which Witch".
This model is released under Creative Commons License, Attribution 4.0
It is strictly prohibited for use in anything containing:
Racism and hatred instigation.
Cruelty toward animals.
Political and religious propaganda.
Outlawed and unethical behavior encouragement.
Feel free to give me constructive feedback, or things you would like to see. I'd love to hear what you think.