Wiki:Alchemist Skills

For Alchemist Class Information, Alchemist.

[top]Skills

The Alchemist's class skills come in three skill trees: Arcane, Lore and Battle.
  • The Arcane tree is filled with powerful ranged magic attacks.
  • The Lore tree contains the Alchemist's summoning skills.
  • The Battle tree is centered around combat buffs and utility skills.


Alchemists have 33 total skills while the other two classes each have 30 skills.

NOTE: The level requirement listed is for the first rank of each skill. Subsequent ranks have higher level requirements.

NOTE: Numbers inside curly braces { } are the numbers for each of the 10 ranks of the skill. All skills have 10 ranks.


[top]Arcane skills

Level
Req*
IconSkillDescriptionEffects
1
Ember_Bolt_Icon.JPG-ember_bolt_icon-jpg
Ember BoltTwo bolts of Ember energy seek out their target
  • *Mana cost: {4, 5, 6, 7, 8, 9, 10, 12, 14, 16}
    *50% Magic bonus


  • +{12-17, 22-31, 21-31, 26-37, 47-68, 62-89, 85-122, 110-159, 147-211} Poison Damage
  • +5 Knockback
  • Weapon Damage: {10, 20, 20, 20, 20, 20, 20, 20, 20, 20}%

1
Magic_Weapon_Expertise_Icon.JPG-magic_weapon_expertise_icon-jpg
Magic Weapons Expertise(Passive) Mastery of Wands and Staves, and reduced requirements for Rings and Amulets
  • -{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Mage Equipment Requirements
  • +{4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% Mage Weapon Damage

5
Ice_Shock_Icon.JPG-ice_shock_icon-jpg
IceshockHurl a crystal that detonates with a chilling blast, freezing nearby foes
  • Mana cost: {8, 9, 10, 11, 12, 13, 14, 15, 17, 19}
  • 50% Magic bonus


  • +{25-34, 30-41, 35-48, 44-62, 55-77, 66-92, 85-118, 106-148, 136-191, 180-252} Ice Damage
  • {63, 68, 73, 78, 83, 90, 98, 108, 120}% Chance to Freeze Target for 5 seconds

5
Critical_Strikes_Icon.JPG-critical_strikes_icon-jpg
Critical Strikes(Passive) Increases the chance and improves the damage of all critical strikes
  • +{12, 24, 36, 48, 60, 72, 84, 96, 108, 120}% Bonus to Critical Damage
  • +{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Critical Hit Chance

10
Ember_Lightning_Icon.JPG-ember_lightning_icon-jpg
Ember LightningBlasts foes with a bolt of Ember energy
  • Mana cost: {9, 10, 11, 12, 13, 14, 15, 17, 19, 21}
  • 100% Magic bonus


  • Weapon Damage: 20%
  • +{54-128, 60-142, 66-156, 72-171, 86-202, 100-236, 124-292, 150-354, 178-419, 218-525} Electric Damage
  • +2 Knockback
  • Secondary Effect:
    • Weapon Damage: 20%


10
Adventurer_Icon.JPG-adventurer_icon-jpg
Adventurer(Passive) Improves the potency of potions, increases the rate of Experience and Fame gain, and reduces resurrection penalties.
  • +{2, 4, 6, 8, 10, 12, 14, 16, 18, 20}% Increased Experience Gain
  • +{2, 4, 6, 8, 10, 12, 14, 16, 18, 20}% Increased Fame Gain
  • +{8, 16, 24, 32, 40, 48, 56, 64, 72, 80}% Potion Effectiveness

10
Offensive_Spell_Mastery_Icon.JPG-offensive_spell_mastery_icon-jpg
Offensive Spell Mastery(Passive) Increases the level of all Offensive Magic spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
  • +{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Attack Spell levels

15
Ember_Lance_Icon.JPG-ember_lance_icon-jpg
Ember LancePierces foes with a shaft of blistering energy
  • Mana cost: {18, 20, 22, 24, 26, 28, 30, 32, 34, 36} per second
  • 75% Magic bonus


  • {?, ?, ?, ?, ?, ?, ?, ?, ?, ?} Fire Damage

20
Pyre_Icon.JPG-pyre_icon-jpg
PyreHurl a crystal filled with nether flames -- flames burn foes over time
  • Mana cost: {15, ?, ?, ?, ?, ?, ?, ?, ?, ?}


  • +{90, ?, ?, ?, ?, ?, ?, ?, ?} Fire Damage for {3} seconds

20
Advanced_Spellcasting_Icon.JPG-advanced_spellcasting_icon-jpg
Advanced Spellcasting(Passive) Reduces the level requirements of all Spells, and improves Mana recharge rate
  • -{1, 2, 3, 4, 5, 6 ,7, 8, 9, 10} to Spell Learning requirements
  • {2, 3, 4, 5, 6, 8, 9, 10, 11, 12} Mana Recovery per second

25
Ember_Strike_Icon.JPG-ember_strike_icon-jpg
Ember StrikeA bolt of burning energy from the sky strikes the target location
  • Mana cost: {30, ?, ?, ?, ?, ?, ?, ?, ?, ?}


  • Weapon Damage: 20%
  • +{305-488, ?, ?, ?, ?, ?, ?, ?, ?, ?} Fire Damage

[top]Lore skills

Level
Req*
IconSkillDescriptionEffects
1
Nether_Imp_Icon.JPG-nether_imp_icon-jpg
Nether ImpSummons a maximum of {1, 2, 2, 3, 3, 4, 4, 5, 5, 6} Nether Imps from the dormant energy of corpses
  • Mana cost: {15, 13, 14, 15, 16, 17, 18, 19, 20, 21}


  • Increases All Damage by {0, 0, 5, 5, 10, 10, 15, 15, 20, 20}
  • +{0, 0, 20, 20, 40, 40, 60, 60, 80, 80} Health

5
Pet_Mastery_Icon.JPG-pet_mastery_icon-jpg
Pet Mastery(Passive) Your affinity for animals increases your pet and minion's power, and decreases the pet's town-travel time.
  • +{4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% Pet and Minion Damage
  • +{4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% Pet and Minion Armor
  • {8, 16, 24, 32, 40, 48, 56, 64, 72, 80}% Decreased Pet Town Travel Time

5
Thorned_Minions_Icon.JPG-thorned_minions_icon-jpg
Thorned MinionsYour minions are imbued with crackling energy that reflects the damage foes inflict on them
  • Mana cost: {14, 16, 18, 20, 22, 24, 26, 28, 30, 32}


  • {25, 30, 35, 40, 45, 50, 55, 60, 65, 70}% Damage Reflected Back on Attacker for {10, 12, 14, 16, 18, 20, 22, 24, 26, 30} seconds

10
Charm_Spell_Mastery_Icon.JPG-charm_spell_mastery_icon-jpg
Charm Spell Mastery(Passive) Increases the level of all Charm Magic spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
  • +{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Charm Spell levels

10
Summon_Alchemical_Golem_Icon.JPG-summon_alchemical_golem_icon-jpg
Summon Alchemical GolemSummon an Alchemical Golem to attack your foes
  • Mana cost: {20, 22, 24, 26, 28, 30, 32, 34, 36, 38}


  • Rank 1-3: Enhanced damage, armor, and health
  • Rank 4: Gain Smash Attack
  • Rank 5-6: Enhanced damage, armor, and health
  • Rank 7: Gain Vortex Attack
  • Rank 8-9: Enhanced damage, resistances, and health
  • Rank 10: The ultimate upgrade

15
Ranged_Weapons_Expertise_Icon.JPG-ranged_weapons_expertise_icon-jpg
Ranged Weapons Expertise(Passive) Mastery of Bows, Pistols, Crossbows and Rifles
  • -{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Ranged Equipment Requirements
  • +{4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% Ranged Weapon Damage

15
Terror_Icon.JPG-terror_icon-jpg
TerrorCauses enemies in range to flee in mortal terror
  • Mana cost: {8, 12, 13, 14, 15, 16, 17, 19, 19, 20}


  • +{6, 8, 10, 12, 14, 16, 18, 20, 22, 24} Knockback
  • {75}% Chance that Target Flees for {2} seconds

20
Barter_Icon.JPG-barter_icon-jpg
Barter(Passive) Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods.
  • {6, 12, 18, 24, 30, 36, 42, 48, 54, 60}% Decrease in Vendor Prices

20
Burning_Bind_Icon.JPG-burning_bind_icon-jpg
Burning BindYour minions are enraged, resulting in improved damage and attack speeds
  • Mana cost: {14, 16, 18, 20, 22, 24, 26, 28, 30, 32}


  • Increases all Physical & Elemental Damage by {50, 60, 70, 80, 90, 100, 110, 120, 130, 140}% for {15, 17, 19, 21, 23, 25, 27, 29, 31, 33} seconds
  • {10, 11, 12, 13, 14, 15, 16, 17, 18, 20}% Faster Attack for {15, 17, 19, 21, 23, 25, 27, 29, 31, 33} seconds

25
Treasure_Hunter_Icon.JPG-treasure_hunter_icon-jpg
Treasure Hunter(Passive) Increases the chance to find magic items, and the potency of enchantments. Treasure Hunters also find more gold.
  • +{3, 5, 8, 10, 13, 15, 18, 20, 23, 25}% Increased Gold Find
  • +{3, 5, 8, 10, 13, 15, 18, 20, 23, 25}% Increased Magic Find

25
Summon_Beam_Golem_Icon.JPG-summon_beam_golem_icon-jpg
Summon Beam GolemSummon a golem to blast your foes with a beam of electricity
  • Mana cost: {40,}


class="vw-list"

[top]Battle skills

Level
Req*
IconSkillDescriptionEffects
1
Ember_Shock_Icon.JPG-ember_shock_icon-jpg
Ember ShockA gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.
  • Mana cost: {8, 10, }
  • 100% Magic bonus


  • Weapon Damage: {20}%
  • {49-77} Electric Damage
  • 100% Chance to Stun for {4} seconds
  • Secondary Effect:
    • Weapon Damage: {20}%
    • {3-40} Electric Damage
    • 100% Chance to Stun for {2} seconds


1
Armor_Expertise_Icon.JPG-armor_expertise_icon-jpg
Armor Expertise(Passive) Mastery of all forms of armor reduces requirements and improves armor absorbtion
  • -{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Armor Equipment Requirements
  • {4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% to Armor

5
Ember_Shield_Icon.JPG-ember_shield_icon-jpg
Ember ShieldEnvelops you in Ember Energy, absorbing physical damage
  • Mana cost: {12, 13, 14, 15...}
  • 50% Defense bonus, 50% Magic bonus


  • {129} points of Damage Absorbtion
  • 100% Knock Back Resistance

5
Martial_Weapons_Expertise_Icon.JPG-martial_weapons_expertise_icon-jpg
Martial Weapons Expertise(Passive) Mastery of Swords, Axes, Maces, and Polearms
  • -{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Martial Equipment Requirements
  • +{4, 8, 12, 16, 20, 24, 28, 32, 36, 40}% Martial Weapon Damage

10
Infuse_Icon.JPG-infuse_icon-jpg
InfuseImbue your weapons Ember energy for increased damage
  • Mana cost: {12, }


  • {30}% Melee Damage Bonus for {30} seconds
  • {30}% Ranged Damage Bonus for {30} seconds

10
Defensive_Spell_Mastery_Icon.JPG-defensive_spell_mastery_icon-jpg
Defensive Spell Mastery(Passive) Increases the level of all Defensive Magic Spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
  • +{1, 2, 3, 4, 5, 6, 7, 8, 9, 10} to Defense Spell Levels

15
Frailty_Icon.JPG-frailty_icon-jpg
FrailtyEnfeebles nearby enemies, reducing their armor and elemental resistances, and slowing their attacks
  • Mana cost: {8, }


  • -{20}% to Physical & Elemental Armor for {6} seconds
  • {10}% Slower Attack for {6} seconds
  • {10}% Slower Cast Speed for {6} seconds
  • +{2} Poison Damage for {6} seconds

15
Dual_Wielding_Icon.JPG-dual_wielding_icon-jpg
Dual Wielding(Passive) Improves damage of all weapons when dual-wielding
  • {6, 12, 18, 24, 30, 36, 42, 48, 54, 60}% Damage Bonus when Dual Wielding

20
Ember_Phase_Icon.JPG-ember_phase_icon-jpg
Ember PhasePhase to a new location, dealing damage as you enter and exit nether space
  • Mana cost: {16, }
  • 50% Strength bonus, 50% Magic bonus


  • +{78-155} Damage
  • +{30} Knockback
  • {42}% Chance to Stun for {2} seconds

20
Block_and_Parry_Icon.JPG-block_and_parry_icon-jpg
Block and Parry(Passive) Increases the chance to block, either with or without a shield
  • {2, 4, 6, 8, 10, 12, 14, 16, 18, 20}% Chance to Block

25
Ember_Sentry_Icon.JPG-ember_sentry_icon-jpg
Ember SentryA sentry crystal blasts nearby enemies with a beam of Ember energy
  • Mana cost: {20, }
  • 50% Magic bonus


  • {350} Seconds Summon Duration
  • Increases All Damage by {136}%

[top]Builds


[top]Direct Damage Dealer


See the Game Mechanics Interactions page for details on where this advice is coming from. This ''entire'' section is about Torchlight 1.14

The skills we're talking about here are Ember Bolt/Shock/Lightning/Lance/Strike/Phase, Ice Shock, and Pyre. Except not Pyre. We'll get to that.

The big question with direct damage Alchemist builds is not so much which skill to use (really, they'll almost all work), it's what to concentrate on with your armor and weapons to maximize the effectiveness of those skills.

Unfortunately, at least as of Torchlight 1.14, this isn't as simple as it should be, because a lot of them are badly bugged (again, see Game Mechanics Interactions for details).

The short version is this: concentrate on critical bonuses (both chance and damage) and matching percent damage bonuses (i.e. "Increases ELEMENT Damage 10%"). Note that "Increases All Damage by %10" means it increases only ''physical'' damage. The text for ''actually'' affecting all damage is "Increases All Physical & Elemental Damage". Neither of these work on Pyre, though, so don't use it.

The full version is at Game Mechanics Interactions, and the medium version is this:
  • Mana and health steal are ''never'' triggered by these skills.
  • "Ranged Damage" effects do not stack with any of these skills.
  • Weapon speed has no effect.
  • Knock back is hit-or-miss; works with some skills but not others.
  • Fixed damage bonuses (i.e. "+100 ELEMENT Damage") are ''extremely'' buggy; on some skills they have 100% effect, on some skills they have none. Skills that supposedly add 20% weapon damage are in both categories, even when the damage bonus is on a weapon. They do not work on Pyre.
  • Innate weapon damage is also rather hit-or-miss; several skills that say they do 20% of weapon damage actually do none.
    • The damage bonus from weapons is not based on DPS; it uses only the actual listed per-hit damage values.
    • Having said that, multiple damage types DO stack, so if you have a weapon with 100 Fire damage and 100 Poison damage, Ember Bolt gets 40 damage added to it, not 20. This is not how most people thought it worked.
    • When dual wielding, only the highest damage appears to be used (this is per-hit damage, not DPS). They do not appear to be averaged, added, or alternated; the damage is consistent.
    • But still, it's only 20%. You're almost certainly better off concentrating on getting a weapon with effects that stack with the skills, rather than the actual damage output of the weapon.

  • Percent damage bonuses (i.e. "Increases ELEMENT Damage 10%") work on everything ... except Pyre.
  • Critical Chance/Critical Damage bonuses work on everything ... except Pyre.

Posting Permissions

Posting Permissions

  • You may not post new pages
  • You may not post comments
  • You may not post attachments
  • You may not edit your posts
  •