Wiki:Berserker Skills

Shred Armor.png-shred-armor-png
Work in Progress:
  • Skill Descriptions are based on PAX 2012 screens, some are based on higher ranks
  • Level Requirements may be off

Red - Active
Blue - Passive

HOVER OVER for description/stats

[top]Hunter

Hunter • TundraShadow
Eviscerate
Eviscerate.png-eviscerate-png
Unlocked at Level: 1
Gains Charge
You tear into all enemies directly in front of you, leaving them bleeding for 6 seconds. Base range is 2.7m and arc is 120 degrees. Eviscerate attacks gain half of normal Charge
  • Mana Cost: 11
  • Inflicts 88% of Weapon DPS
  • 144 Physical Damage over 6 seconds

Tier I Bonus: Range increased (3m) Arc increased (180 deg) Bleeding amplified over shorter duration (2s) Tier II Bonus: Range increased (3.3m) Arc increased (240 deg) Bleeding amplified over shorter duration (4s) Tier III Bonus: Range increased (3.3m)
Howl
Howl.png-howl-png
Unlocked at Level: 1
No Charge Gained
You howl in fury, filling nearby foes with terror. Affected foes are slowed and become less able to defend themselves for several seconds.
  • Range: 5 meters
  • Mana Cost: 13
  • Movement Speed reduced by 15% for 6 seconds
  • Attack Speed reduced by 15% for 6 seconds
  • Cast Speed reduced by 15% for 6 seconds
  • All Damage Taken is increased by 15% for 6 seconds

Tier I Bonus: Range increased to 7.5 meters Tier II Bonus: Range increased to 10 meters Tier III Bonus: Range increased to 10 meters
Raze
Raze.png-raze-png
Unlocked at Level: 7
Does not gain Charge
A devastating uppercut that inflicts heavy damage on a single target, increasing in power on successive hits. Raze does not generate Charge.
  • Mana Cost: 18
  • Inflicts 140% of Weapon DPS
  • 100% Interrupt chance
  • Movement Speed reduced by 15% for 4 seconds
  • Attack Speed reduced by 15% for 4 seconds
  • Cast Speed reduced by 15% for 4 seconds
  • +5% to All Damage for 2 seconds

Tier I Bonus: Target is slowed Tier II Bonus: Target has decreased attack accuracy Tier III Bonus: Target is stunned
Wolfstrike
Wolfstrike.png-wolfstrike-png
Unlocked at Level: 14
Gains Charge
You lunge 6m forward, claws slashing, rending all foes in your path.
  • Mana Cost: 18
  • Inflicts 88% of Weapon DPS as Physical Damage
  • +41 Knockback
  • 33% chance to Stun target for 3 seconds

Tier I Bonus: Lunge distance increased to 7m Tier II Bonus: Lunge distance increased to 8m Tier III Bonus: Lunge distance increased to 9m
Battle Rage
Battle Rage.png-battle-rage-png
Unlocked at Level: 28
Gains Charge
You enter an enraged state during which your damage is amplified based on the number of foes within 4 meters.
  • Mana Cost: 21
  • Cooldown: 58 seconds
  • +5% All Damage for each monster within 4m

Tier I Bonus: Damage taken reduced by foe proximity Tier II Bonus: Aura range increased to 5m Tier III Bonus: Aura range increased to 6m
Rupture
Rupture.png-rupture-png
Unlocked at Level: 28
Gains Charge
You knock foes back with a devastating strike, which ruptures bones and tissue after a brief delay. The resulting 4 meter explosion damages the target as well as any nearby foes.
  • Mana Cost: 30
  • 50% chance to Stun traget for 3 seconds
  • +35 Knockback
  • Secondary Effects:
  • +314 Physical Damage*

Tier I Bonus: Explosion radius increased to 5m Tier II Bonus: Explosion radius increased to 6m Tier III Bonus: Explosion radius increased to 7m
Ravage
Ravage.png-ravage-png
Unlocked at Level: 42
?
You execute a brutal series of slashes, inflicting multiple strikes on all foes within 4m and 360 degrees. Enemy armor is weakened for 2s, and this effect may be stacked.
  • 3 blows landed per attack
  • Mana Cost: 40
  • Inflicts 25% of Weapon DPS.
  • Physical Damage taken is increased by 3% for 2 seconds.
  • +8% Interrupt chance
Requires a melee weapon equipped in the right hand
Tier I Bonus: You are immune to knockback while casting Ravage Tier II Bonus: Armor weakness duration extended to 3s Tier III Bonus: Range increased to 5m
Blood Hunger
Blood Hunger.png-blood-hunger-png
Always enabled
Whenever you land a critical strike with a melee weapon, you draw life essence from the carnage, healing your wounds.
  • Each critical strike heals 5% of your maximum health.
Executioner
Executioner.png-executioner-png
Always enabled
Your ferocity in combat enables you to deal more damage when wielding two weapons at once, and occasionally strike with both simultaneously...to deadly effect. When you successfully execute an enemy, you gain Charge more quickly for a short time. Only effective when the Berserker is wielding two weapons of the same type.
  • +2% chance to Execute
  • Charge rate increased by 40% for 3 seconds
Rampage
Rampage.png-rampage-png
Always enabled
Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
  • 6% chance of Rampage after killing an enemy
  • 25% Faster Attack for 5 seconds
  • 25% Faster Cast Speed for 5 seconds
  • 25% Faster Movement Speed for 5 seconds
Hunter • TundraShadow

[top]Tundra

Hunter • Tundra • Shadow
Frost Breath
Frost Breath.png-frost-breath-png
Unlocked at Level: 1
Gains Charge
You channel the frigid north winds to unleash a blast of icy breath, which immobilizes enemies and makes them more susceptible to damage. The cone of effect is 5m at a 90 degree angle.
  • Mana Cost: 12
  • Inflicts 15% of Weapon DPS as Ice Damage
  • 20% chance to Freeze for 4 seconds
  • 80% chance to immobilize Target for 4 seconds
  • All Damage Taken is increased by 20% for 4 seconds

Tier I Bonus: Range is increased to 6m at a 120 degree angle. Tier II Bonus: Range is increased to 7m at a 150 degree angle. Tier III Bonus: Range is increased to 8m at a 150 degree angle. Applies life and mana leech.
Stormclaw
Stormclaw.png-stormclaw-png
Unlocked at Level: 1
Gains Charge
You imbue your weapons with electrical storm energy. This power can cause a lightning bolt to arc toward nearby targets when you strike a foe. The lightning can chain up to 2 times.
  • Mana Cost: 10
  • Cooldown: 20 seconds
  • Inflicts 40% of Weapon Damage as Electric Damage
  • 50% chance to cast Lightning from target
Requires melee weapons to trigger.
Tier I Bonus: Lightning can chain up to 3 times. Tier II Bonus: Lightning can chain up to 4 times. Tier III Bonus: Lightning can chain up to 5 times.
Storm Hatchet
Storm Hatchet.png-storm-hatchet-png
Unlocked at Level: 7
Gains Charge
You draw wild northern lightning out of your weapon to create an electrical throwing axe.
  • Each foe struck generates an additional 5% of the Charge Bar
  • Mana Cost: 13
  • Inflicts 85% of Weapon DPS as Electric Damage
  • Movement Speed reduced by 100% for 2 seconds

Tier I Bonus: Hatchet range and speed increased Tier II Bonus: 3 hatchets are thrown at once Tier III Bonus: Hatchets shatter shields
Northern Rage
Northern Rage.png-northern-rage-png
Unlocked at Level: 14
Gains Charge
You unleash an arctic blast from deep inside you, throwing out shards of ice to knock back and freeze nearby foes.
  • Mana Cost: 29
  • Inflicts 20% of Weapon DPS
  • +32-48 Ice Damage*
  • 80% chance to Freeze enemies for 3 seconds
  • 15% chance to break enemy shields
  • +25 Knockback

Tier I Bonus: The blast is strengthened to 4 fissures that travel further than the base skill. Tier II Bonus: The blast is strengthened to 5 fissures that travel further than tier I Tier III Bonus: The blast is strengthened to 6 fissures that travel further than tier II
Iceshield
Iceshield.png-iceshield-png
Unlocked at Level: 28
Gains Charge
You call forth an ice shield which reflects projectile missiles back at attackers. Charge is also generated when the shield is struck. Shield lasts for 10 seconds.
  • 44% chance to generate 10% Charge when struck
  • Mana Cost: 30
  • Cooldown: 8 seconds
  • 55% chance to reflect missiles at 50% weapons DPS for 10 seconds

Tier I Bonus: The shield reflects 75% of the missile damage Tier II Bonus: The shield reflects 100% of the missile damage Tier III Bonus: The shield reflects 125% of the missile damage
Permafrost
Permafrost.png-permafrost-png
Unlocked at Level: 28
No Charge Gained
The bone-cracking cold of the north expands outward from you, slowly sapping the life of all foes within a large region.
  • Range: 16m
  • Mana Cost: 29
  • Cooldown: 10 seconds
  • 130 Ice Damage over 10 seconds*
  • [COLOr]

Tier I Bonus: Adds a 25% chance to Freeze foes for 6 seconds Tier II Bonus: Adds a 25% chance to completely immobilize foes for 6 seconds Tier III Bonus: Chance to immobilize foes is increased to 50%
Glacial Shatter
Glacial Shatter.png-glacial-shatter-png
Unlocked at Level: 42
?
The earth sunders, and geysers burst forth at the target location, blinding and damaging targets with superheated air and water.
  • Mana Cost: 25
  • 100% chance of 70% blindness for 5 seconds
  • +48-63 Ice Damage*
  • +7 Knockback
  • +35% Interrupt chance

Tier I Bonus: Increased target area and 2 additional geysers Tier II Bonus: Targets are ignited Tier III Bonus: Increased target area and 2 additional geysers
Cold Steel Mastery
Cold Steel Mastery.png-cold-steel-mastery-png
Always enabled
The only thing harder than steel is cold steel. Only affects melee attacks
  • +2% to Physical Damage
  • +6% to Ice Damage
Shatter Storm
Shatter Storm.png-shatter-storm-png
Always enabled
When you kill frozen enemies, you blast nearby foes in a 4m ring of frost.
  • 100% chance to immobilize target for 3 seconds
  • 5% chance to freeze for 10 seconds
  • -5% to Ice Armor for 3 seconds
Rage Retaliation
Rage Retaliation.png-rage-retaliation-png
Always enabled
Your inner rage physically manifests every few seconds and lashes out at nearby foes.
  • Damage is 120% of current weapon DPS. Minimum time between attacks: 2 seconds
Hunter • Tundra • Shadow

[top]Shadow

HunterTundra • Shadow
Shadow Burst
Shadow Burst.png-shadow-burst-png
Unlocked at Level: 1
Gains Charge
You transform into a spectral wolf and lunge through your enemies, damaging them even as you heal your own body. Shadow Burst has a 25% chance to destroy the shields of any foes struck. The healing is limited to a maximum of 2 targets per burst.
  • Each Shadow Burst that hits a target heals 6% of your Health
  • Mana Cost: 10
  • Inflicts 30% of Weapon DPS as Electric Damage
  • 25% Chance to Break Shield

Tier I Bonus: Healing can be derived from 3 targets per Burst. Chance to destroy shields is increased to 50%. Tier II Bonus: Healing can be derived from 4 targets per Burst. Chance to destroy shields is increased to 75%. Tier III Bonus: Healing can be derived from 5 targets per Burst. Chance to destroy shields is increased to 100%.
Wolf Shade
Wolf Shade.png-wolf-shade-png
Unlocked at Level: 1
No Charge Gained
You summon a Wolf Shade to sink its icy fangs into your enemies and heal you with their lifeforce. The Shade can be summoned once every 60 seconds.
  • Mana Cost: 30
  • Cooldown: 1 minute
  • 15 second summon duration

Tier I Bonus: Summoning interval reduced to once every 45 seconds. Tier II Bonus: Summoning interval reduced to once every 30 seconds. Tier III Bonus: Summoning interval reduced to once every 15 seconds.
Shadowbind
Shadowbind.png-shadowbind-png
Unlocked at Level: 7
Gains Charge
You bind a group of foes within a 5 meter radius to your shadow aspect. Your subsequent melee attacks transfer a percentage of the damage to all bound targets, regardless of distance.
  • Transfers 15% of damage dealt for 8 seconds
  • Mana Cost: 6
  • Cooldown: 5 seconds
Requires melee weapon to trigger.
Tier I Bonus: Radius of effect increased to 7m. Tier II Bonus: Radius of effect increased to 9m. Tier III Bonus: Radius of effect increased to 11m.
Savage Rush
Savage Rush.png-savage-rush-png
Unlocked at Level: 14
Gains Charge
The shadow wolf spirit overtakes you! While the skill remains active, you dash continuously through foes, leaving them bleeding in your wake.
  • Mana Cost: 13 per second
  • Inflicts 20% of Weapon Damage
  • 20% faster movement speed
  • -10% to All Armor for 4 seconds
  • 160 Physical Damage over 5 seconds*

Tier I Bonus: Enemy Armor decreased by 20% for 6 seconds. Tier II Bonus: Enemy Armor decreased by 30% for 8 seconds. Tier III Bonus: Enemy Armor decreased by 40% for 10 seconds.
Chain Snare
Chain Snare.png-chain-snare-png
Unlocked at Level: 28
Gains Charge
Spearing nearby opponents, you draw them swiftly into melee range.
  • Mana Cost: 14
  • Inflicts 20% of Weapon DPS
  • Pulls target closer
  • 75% chance to Stun target for 1 second

Tier I Bonus: Stun duration increased to 2 seconds Tier II Bonus: Range increased 3m Tier III Bonus: Shatters shields
Battle Standard
Battle Standard.png-battle-standard-png
Unlocked at Level: 28
Gains Charge
The ancient standard of your tribe imbues you and your allies with increased evasion, resistance to knockback, and increased charge gain while in its influence.
  • Mana Cost: 21
  • Cooldown: 15 seconds
  • 25 second summon duration
  • +12% Dodge chance for 4 seconds
  • 70% Knockback Resistance for 4 seconds
  • Charge rate increased by 12% for 4 seconds

Tier I Bonus: Increased mana regeneration Tier II Bonus: Influence range increased by 6m Tier III Bonus: Standard duration doubled
Wolfpack
Wolfpack.png-wolfpack-png
Unlocked at Level: 42
?
You unleash a pack of spectral wolves that spread out and attack enemies all around you.
  • Mana Cost: 44
  • +95-157 Physical Damage*

Tier I Bonus: Wolves can strike multiple targets Tier II Bonus: 2 additional wolves appear Tier III Bonus: Mana cost decreased
Frenzy Mastery
Frenzy Mastery.png-frenzy-mastery-png
Always enabled
Your feral nature grows more powerful and harder to suppress, increasing the duration of your Frenzy states (acquired from filling the Charge Bar).
  • Frenzy duration increased to 7 seconds.
Shred Armor
Shred Armor.png-shred-armor-png
Always enabled
Your inner savagery rips into your enemies' armor, leaving them more vulnerable with each hit, while at the same time stealing some of their armor for yourself. Only affects melee attacks
  • -9 to All Armor per hit*
  • +7 to Physical Armor for 3 seconds*
Red Wolf
Red Wolf.png-red-wolf-png
Always enabled
Whenever you inflict a critical hit, up to two neighboring enemies may be savaged by a manifestation of your bloodlust.
  • +39-79 Physical Damage*
HunterTundra • Shadow

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