Introduced in Torchlight II
, the charge mechanic adds a third resource to the gameplay. This resource, or Charge is gained through offense. Each class
' charge mechanic differs from one another.
Each class has a different charge mechanic. All of the charge mechanics gain power as you hit objects, such as punch dummies or ratlins. What the class does with the charge produced, however, depends on each class. Listed below are the effects
of gaining charge for each class.
's charge mechanic is the only one that is tied directly to the skills
. Through normal attacks, the engineer gains charges which then can be used to increase the potency of some of the class' skills.
's charge affects the character's speed and damage buffs as the bar fills. There is a skill
that allows the class to share the benefits with the rest of the party.
's charge, or the Berserker Frenzy
once filled gives the character increased speed and turns all successful strikes into devastating critical hits.
's charge once filled puts the character into a Trance, allowing the caster to unleash spells
in a clear-cast state, where mana become less of an issue. The internal name of the Embermage is Arbitor, the Trance state, internally is called the Avatar state.
, 04-07-2012 at 12:00 PM
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, 06-24-2013 at 05:13 AM
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on 04-07-2012 at 08:19 PM
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