Wiki:Embermage Skills

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Work in Progress:
  • Skill Descriptions are based on PAX 2012 screens, some are based on higher ranks
  • Level Requirements may be off

Red - Active
Blue - Passive

HOVER OVER for description/stats

[top]Inferno

Inferno • FrostStorm
Magma Spear
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Unlocked at Level: 1
Gains Charge
You fire a channeled barrage of magma, piercing foes and setting them aflame.
  • Mana Cost: 9 per second
  • Inflicts 33% of Weapon DPS as Fire Damage
  • 35% Chance to inflict 18 Fire Damage over 3 Seconds*

Tier I Bonus: Range extended by 50%
Tier II Bonus: Burn time extended to 6 seconds
Tier III Bonus: Magma Spears ricochet
Magma Mace
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Unlocked at Level: 7
Gains Charge
You summon an enormous mace of fire that channels the energy of your weapons, stunning foes in a large arc and setting them ablaze.
  • Mana Cost: 16
  • Inflicts 50% of Weapon DPS as Fire Damage
  • 80% Chance to Stun Target for 3 Seconds
  • 36 Fire Damage over 6 Seconds*

Tier I Bonus: Magma Mace has a 25% chance to break shields
Tier II Bonus: Hit slows enemy attacks by 33% for 3 seconds
Tier III Bonus: Hit slows enemy attacks by 67% for 3 seconds.
Firebombs
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Unlocked at Level: 7
No Charge Gained
You hurl three gouts of flame that ignite the ground for 3 seconds and sometimes cause foes to stumble in panic even as they burn to death. (Firebombs gain no Charge.)
  • Mana Cost: 15
  • Cooldown: 2 seconds
  • 6-12 Fire Damage over 2 seconds*
  • Movement Speed reduced by 15% for 2 seconds
  • 5% Chance that Target Flees for 2 seconds

Tier I Bonus: Pools of flame last 4 seconds. Cooldown time reduced to 1.6 seconds.
Tier II Bonus: Pools of flame last 5 seconds. Cooldown time reduced to 1.2 seconds.
Tier III Bonus: Pools of flame last 6 seconds. Cooldown time reduced to .8 seconds.
Blazing Pillar
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Unlocked at Level: 21
Gains Charge
You create pillars of intense flame that seek out immolate nearby foes. Blazing Pillar can be great at building Charge.
  • Mana Cost: 18
  • Cooldown: 9 seconds
  • +8-10 Fire Damage*
  • ((level-1) x 5)% chance to Burn for 7 seconds.

Tier I Bonus: 5 pillars of flame are created
Tier II Bonus: 6 pillars of flame are created
Tier III Bonus: 7 pillars of flame are created
Infernal Collapse
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Unlocked at Level: 28
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You create a concentrated sphere of heat, which suddenly expands outward in a devastating 4 meter blast.
  • Mana Cost: 27
  • Cooldown: 2.5 seconds
  • +18-24 Fire Damage*
  • +30 Knockback

Tier I Bonus: Blast radius increased to 5 meters. Increased Knockback.
Tier II Bonus: Blast radius increased to 6 meters. Increased Knockback.
Tier III Bonus: Blast radius increased to meters. Increased Knockback.
Immolation Aura
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Unlocked at Level: 35
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A vortex of flame surrounds you, damaging foes unfortunate enough to draw near. The aura lasts slightly longer than the stated cooldown.
  • Lasts 30 seconds
  • Mana Cost: 16
  • Cooldown: 28 seconds
  • 2 Fire Damage over 1 second *

Tier I Bonus: The aura absorbs 5% of all incoming damage
Tier II Bonus: The aura absorbs 10% of all incoming damage
Tier III Bonus: The aura absorbs 15% of all incoming damage
Firestorm
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Unlocked at Level: 42
No Charge Gained
You call down burning cinders from the sky over a large area, setting foes alight and increasing their susceptibility to fire damage. (Firestorm gains no Charge.)
  • 4 strikes per flurry
  • Mana Cost: 33
  • Cooldown: 2.5 seconds
  • x-y Fire Damage over 6 seconds*
  • Fire Damage taken is increased by 20% for 6 seconds

Tier I Bonus: Fire-based targets deal 30% less damage when affected
Tier II Bonus: Targets killed emit burning splinters
Tier III Bonus: Burning splinter range doubled
Charge Mastery
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Always enabled
Your expertise with Charge lets you gain it faster, and retain it longer.
  • Charge Decay Rate Decreased by 6%
  • 4% Charge Rate Bonus
Elemental Attunement
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Always enabled
The Embermage is finely attuned to the elements, extending the duration of elemental effects.
  • +1 seconds of Burn/Shock/Freeze/Poison
Fire Brand
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Always enabled
When you hit a burning enemy, you do an additional burst of fire damage.
  • +7 Fire Damage*
Inferno • FrostStorm

[top]Frost

Icy Blast
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Unlocked at Level: 1
Gains Charge
You unleash a hail of reflecting icy bolts to slow and immobilize your foes.
  • Mana Cost: 18
  • Inflicts 30% of Weapon DPS as Ice Damage
  • 50% chance to Freeze for 3 seconds
  • 50% chance to immobilize Target for 3 seconds

Tier I Bonus: Target Damage reduced by 20% for 6 seconds
Tier II Bonus: Chance to immobilize increased to 80% over 5 seconds
Tier III Bonus: Increases to 7 bolts over a wider arc
Hailstorm
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Unlocked at Level: 7
No Charge Gained
You call down shards of ice from the sky, pummeling foes within a large area.
  • Mana Cost: 13
  • Cooldown: 2.5 seconds
  • 50% chance to stun Target for 3 seconds
  • +68-169 Ice damage*
  • 10% chance to Freeze for 6 seconds

Tier I Bonus: Target becomes 20% more susceptible to Ice and Electric damage for 6 seconds
Tier II Bonus: Target becomes 40% more susceptible to Ice and Electric damage for 6 seconds
Tier III Bonus: Target becomes 60% more susceptible to Ice and Electric damage for 6 seconds
Storm Phase
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Unlocked at Level: 14
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You vanish from one location and instantly reappear in another, dealing cold damage in both places within a 2.5 meter burst. Note: Storm Phase requires less mana per rank, relative to other skills' progression.
  • Mana Cost: 20
  • +59-85 Ice Damage*
  • +23 Knockback
  • 35% chance to freeze for 3 seconds

Tier I Bonus: Burst Radius increased to 3.75 meters
Tier II Bonus: Burst Radius increased to 5 meters
Tier III Bonus: Burst Radius increased to 6.25 meters
Elemental Boon
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Unlocked at Level: 21
No Charge Gained
You imbue yourself with a bolstering aura which increases all elemental resistances, and resistances to slow and knockback.
  • Boon applies to any nearby allies for 60 seconds
  • Mana Cost: 18
  • Cooldown: 30 seconds
  • Electric, Fire, Ice, Poison Damage Taken is reduced by 10% for 10 seconds
  • 40% Knockback Resistance for 10 seconds
  • 30% Slow resistance

Tier I Bonus: Resistance to immobilization is added
Tier II Bonus: Mana Recharge is increased
Tier III Bonus: Casting speed is increased
Frost Wave
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Unlocked at Level: 28
Gains Charge
You hurl forth a wave of ice shards, impaling and freezing foes in its path. Higher investment results in additional waves.
  • Mana Cost: 21
  • +118-236 Ice Damage*
  • 50% chance to Freeze for 7 seconds

Tier I Bonus: 3 frost waves are released
Tier II Bonus: Frost wave speed increases
Tier III Bonus: 5 frost waves are released
Ice Prison
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Unlocked at Level: 35
No Charge Gained
You summon pillars of ice around a target, trapping it within. You, however, can pass through the barrier. Pillars reflect damage back at foes attacking them.
  • Pillars last for 10 seconds
  • Mana Cost: 32
  • Cooldown: 10 seconds
  • 25% damage reflected back on attacker

Tier I Bonus: Ice pillars inflict damage when shattering
Tier II Bonus: Foes within the prison are damaged over time
Tier III Bonus: Cooldown removed
Astral Ally
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Unlocked at Level: 42
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You summon an astral clone of a fellow Embermage, who joins you in battle with powerful spells for 20 seconds
  • Mana Cost: 57
  • Cooldown: 1 minute
  • 20 second summon duration

Tier I Bonus: The Astral ally lasts for 30 seconds
Tier II Bonus: The Astral ally lasts for 40 seconds
Tier III Bonus: The Astral ally lasts for 50 seconds
Staff Mastery
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Always enabled
Your skill with staves lowers the elemental resistances of enemies when you strike them. The effects are cumulative and last 10 seconds per staff hit.
  • Requires a staff
  • The target's resistances are lowered by 10% per hit
Frozen Fate
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Always enabled
When you kill an enemy, you have a chance to freeze up to 4 additional nearby enemies.
  • 20% chance to immobilize Target for 3 seconds
Ice Brand
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Always enabled
When you hit a frozen enemy, you do an additional burst of ice damage
  • +7 Ice Damage*
Inferno • Frost • Storm

[top]Storm

InfernoFrost • Storm
Prismatic Bolt
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Unlocked at Level: 1
Gains Charge
You unleash a flurry of fire, ice and electrical bolts that seek out nearby foes.
  • Mana Cost: 10
  • +x Fire, Ice, Poison and Electric Damage*
  • 10% chance to Poison, Burn, Freeze and Shock for 3 seconds

Tier I Bonus: Damage increased by 10%
Tier II Bonus: Damage increased by 20%
Tier III Bonus: Damage increased by 30%
Shocking Burst
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Unlocked at Level: 1
Gains Charge
You unleash channeled bursts of crackling energy, shocking and stunning all nearby foes. The energy burst continues and drains mana while the mouse button is held.
  • Mana Cost: 16 per second
  • Inflicts 25% of Weapon DPS as Electric Damage
  • x-y Electric Damage over 2 seconds*
  • Explosion on Death
  • 25% chance to Stun target for 1 second

Tier I Bonus: Arc widened by 30 degrees
Tier II Bonus: Arc widened by 60 degrees
Tier III Bonus: Arc widened by 90 degrees
Thunder Locus
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Unlocked at Level: 7
Gains Charge
You summon a concentrated thungerstorm at a target location, which blasts nearby foes for the duration of its existence.
  • Mana Cost: 25
  • Cooldown: 10 seconds
  • 14 seconds summon duration
  • +x-y Electric Damage*

Tier I Bonus: The Locus can blast foes at once Tier II Bonus: The Locus can blast 3 foes at once
Tier III Bonus: The Locus can blast 4 foes at once
Arc Beam
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Unlocked at Level: 14
Gains Charge
You pierce your foes with a channeled beam of energy from your weapons. Destroyed enemies split the beam and strike nearby targets.
  • Requires a Staff or Wand.
  • Mana Cost: 17 per second
  • Inflicts 10% of Weapon DPS
  • Explosion on Death
  • +x-y Electric Damage*
  • +5 Knockback
  • Secondary effects:
  • Inflicts 40% of Weapon Damage as Electric Damage

Tier I Bonus: The beam can split to new targets up to 3 times
Tier II Bonus: The beam can split to new targets up to 4 times
Tier III Bonus: The beam can split to new targets up to 5 times
Death's Bounty
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Unlocked at Level: 28
No Charge Gained
You bind the lifeforce of all foes within the target zone, and upon their death, their life and mana are drawn to you or other players through 3 soul bolts. Stated health and mana recovery is per soul bolt.
  • Mana Cost: 21
  • Cooldown: 2.5 seconds
  • (~15 x n) Health recovery per second*
  • n Mana recovery per second*

Tier I Bonus: 4 soul bolts are released
Tier II Bonus: 5 soul bolts are released
Tier III Bonus: 6 soul bolts are released
Shock bolts
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Unlocked at Level: 28
Gains Charge
You release 4 electrically charged bolts, which follow the ground and ricochet off neighboring objects
  • Mana Cost: 23
  • Inflicts 25% of Weapon DPS as Electric Damage

Tier I Bonus: Bolts have a 10% chance to immobilize
Tier II Bonus: Bolts increase in speed
Tier III Bonus: Increased to 5 bolts at launch
Shocking Orb
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Unlocked at Level: 42
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You release a slow-moving electrical orb, which discharges energy into foes as it pleases
  • Mana Cost: 25
  • Inflicts 40% of Weapon Damage as Electric Damage

Tier I Bonus: 3 Orbs are released
Tier II Bonus: Orbs ricochet
Tier III Bonus: Discharge range increased by 50%
Prismatic Rift
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Always enabled
Your chaotic energy teleports enemies away when they strike you, with a chance of random elemental effects.
  • 15% chance to cast Rift Warp when you get hit
Wand Chaos
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Always enabled
Attacks and skills using your wand can result in bizarre, random elemental disturbances. Requires a wand
  • 10% chance to cast a Bizarre Effect on Strike
Lightning Brand
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Always enabled
When you hit a shocked enemy, you do an additional burst of lightning damage.
  • +7 Ice Damage*
InfernoFrost • Storm

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