Wiki:Engineer Skills


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[top]Blitz

Blitz • ConstructionAegis
Flame Hammer
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Unlocked at Level: 1
Uses 1 Charge
Your weapon crushes foes it strikes, creating flaming splinters that seek out other enemies and ignites them. If available, a Charge is consumed to generate two additional blasts. You can not be knocked back while using this skill.
  • Mana Cost:5
  • Inflicts 68% of Weapon DPS
  • 15% Chance to Burn for 3 seconds
Requires any axe, sword, hammer or polearm

Tier I Bonus:
Adds an extra flaming splinter that travels further
Tier II Bonus:
Adds two extra flaming splinters that travel even further
Tier III Bonus:
Adds three extra flaming splinters that travel even further yet
Seismic Slam
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Unlocked at Level: 1
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Your mechanically assisted stomp stuns all enemies around you. Volatile fuel is expelled in the process, burning all enemies in a 4 meter radius.
  • Slam Radius: 4m
  • Mana Cost: 11
  • 64% Chance to Stun Target for 2 seconds
  • +4 Fire Damage*
  • 100% Interrupt Chance
  • 20 Fire Damage over 5 seconds*
*Improves with Player Level

Tier I Bonus:
Radius increased to 6 meters
Tier II Bonus:
Radius increased to 8 meters
Tier III Bonus:
Radius increased to 10 meters
Ember Hammer
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Unlocked at Level: 7
Does not gain Charge
You deliver a powerful sidelong swing which channels ember energy into a wide, 270 degree arc, destroying shields. Ember Hammer does not gain Charge.
  • Mana Cost: 16
  • Inflicts 82% of Weapon DPS as Electric Damage
  • 100% Chance to break enemy shields


Tier I Bonus:
Damage is amplified by 5% for every Charge
Tier II Bonus:
Damage is amplified by 10% for every Charge
Tier III Bonus:
Damage is amplified by 15% for every Charge
Onslaught
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Unlocked at Level: 21
Gains half Charge
You leap forward, slamming your melee weapon into the ground. Foes at the point of impact are damaged and slowed significantly. Onslaught hits gain half of normal Charge.
  • Mana Cost: 26
  • Inflicts 60% of Weapon DPS as Electric Damage
  • Attack Speed reduced by 50% for 3 seconds
  • Movement Speed reduced by 50% for 3 seconds
  • Cast Speed reduced by 50% for 3 seconds
Requires a melee weapon in right hand slot

Tier I Bonus:
Mana cost is reduced by 20%
Tier II Bonus:
Mana cost is reduced by 40%
Tier III Bonus:
Mana cost is reduced by 60%
Ember Reach
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Unlocked at Level: 28
Does not gain Charge
A surge of energy from your armor draws a foe into striking range. You gain a 20% chance to stun for 3 seconds for every Charge you have, but the skill itself neither gains nor expends Charge.
  • Range: 13 meters
  • Mana Cost: 21


Tier I Bonus:
Mana cost reduced by 20%. Damage Taken effect lasts 4 seconds.
Tier II Bonus:
Mana cost reduced by 40%. Damage Taken effect lasts 6 seconds.
Tier III Bonus:
Mana cost reduced by 60%. Damage Taken effect lasts 8 seconds.
Storm Burst
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Unlocked at Level: 35
?
A blast from your pack rockets you swiftly forward, knocking back foes. Bolts of energy discharge from your suit on impact, striking remote enemies. Every enemy his also recharges your mana by 5%, for up to 5 targets.
  • Up to 3 bolts of energy can be discharged
  • Mana Cost: 19
  • Inflicts 60% of Weapon DPS
  • +55 Knockback
  • Secondary Effects:
  • Inflicts 36% of Weapon Damage as Electric Damage


Tier I Bonus:
Increases bolt discharge to 6
Tier II Bonus:
20% chance to immobilize foes
Tier III Bonus:
Cooldown reduced to 2 seconds
Emberquake
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Unlocked at Level: 42
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A huge overhand smash sends 8 magma fissures racing outward, seeking out and destroying your enemies.
  • 3 blows landed per attack
  • Mana Cost: 42
  • +6 Fire damage*
  • 20% Chance to Burn
  • Inflicts 35% of Weapon DPS
Requires any axe, sword, hammer or polearm
* Improves with Player Level

Tier I Bonus:
Fire damage increased by 20%
Tier II Bonus:
Fire damage increased by 40%
Tier III Bonus:
Fire damage increased by 60%

Heavy Lifting
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Always enabled
Your skill with giant weaponry allows you to attack faster and adds a chance to stun your foes.
Requires a greataxe, greathammer, greatsword, polearm or cannon
  • +2% Attack Speed
  • 2% Chance to Stun Target for 3 seconds

Supercharge
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Always enabled
When you attack foes with a melee weapon, you have a chance to direct excess energy into your weapon… then discharge it into the enemies you strike over the next 10 seconds. While supercharged you gain additional Charge.
Requires a melee weapon
  • Supercharge surges do 25% of weapon damage. 3% bonus Charge gain.
  • 2.5% chance to cast Supercharge Weapon on strike

Coup de Grace
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Always enabled
When you hit a stunned target, an electrical surge helps finish the foe off. This can be done a maximum of one time per second.
  • The damage is electric and equal to 4 times your Strength, as expressed below.
  • + (Strength x 4) Electric Damage

Blitz • ConstructionAegis

[top]Construction

Blitz • Construction • Aegis
Healing Bot
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Unlocked at Level: 1
Does not gain Charge
You deploy a small drone that generates energy pulses, healing both you and your allies.
  • Healing pulse every 12 seconds; radius 8m
  • Mana Cost: 25
  • Cooldown 10 seconds
  • 90 Health recovery over 4 seconds*
* Improves with Player Level

Tier I Bonus:
The energy pulse also regenerates Mana
Tier II Bonus:
The Engineer and allies get a 5% Physical Armor boost
Tier III Bonus:
The Engineer and Allies also get a 10% Physical Armor boost
Blast Cannon
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Unlocked at Level: 1
?
You fire a long-range burning projectile from your cannon that damages any foes in its path. At higher ranks the flames leave foes more susceptible to further damage.
  • Mana Cost: 9
  • Inflicts 120% of Weapon DPS
Requires a cannon

Tier I Bonus:
25% chance to Blind foes for 4 seconds
Tier II Bonus:
50% chance to Blind foes for 4 seconds
Tier III Bonus:
75% chance to Blind foes for 4 seconds
Spider Mines
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Unlocked at Level: 7
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You deploy a trio of spider drones that charge the nearest foes and explode. You may deploy a maximum of ten Spider Mines at any one time.
  • Spider Mines have a 5% chance to upgrade to a bigger explosion, in a bigger radius with 2 second stun.
  • Mana Cost: 32
  • Cooldown: 3 seconds
  • 15 second Summon Duration


Tier I Bonus:
Mana cost reduced by 20%
Tier II Bonus:
Mana cost reduced by 40%
Tier III Bonus:
Mana cost reduced by 60%
Gun Bot
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Unlocked at Level: 14
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You deploy a small drone that assaults your enemies with a hail of gunfire for 1 minute. Each skill rank increases the gunbot's damage potential.
  • Mana Cost: 41
  • Cooldown: 3 minutes
  • 1 minute Summon Duration


Tier I Bonus:
Firing range doubled
Gun Bot is summonable every 2.5 minutes
Tier II Bonus:
Shots pierce enemies
Gun Bot is summonable every 2 minutes
Tier III Bonus:
Tripe-spread shots
Gun Bot is summonable every 1.5 minutes
Shock Grenade
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Unlocked at Level: 28
Uses 1 Charge
You lob a grenade, which shocks and stuns enemies in a 4 meter radius. If you have one or more Charges, you throw 3 grenades instead of one, at the cost of one Charge.
  • Mana Cost: 14
  • 20% Chance to Shock for 4 seconds
  • 50% chance to Stun target for 4 seconds
  • 4-8 Electric Damage over 4 seconds*
  • All Damage Taken is Increased by 10% for 4 seconds
  • 100% Interrupt Chance
* Improves with Player Level

Tier I Bonus:
Grenade shock radius grows to 5 meters
Tier II Bonus:
Grenade stun time increased to 5 seconds
Tier III Bonus:
Grenade shock radius grows to 6 meters and stun time increased to 6 seconds
Fusillade
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Unlocked at Level: 35
?
2 rockets are released with each burst.
  • Mana Cost: 23 per second
  • Inflicts 30% of Weapon DPS


Tier I Bonus:
3 rockets are released per burst
Tier II Bonus:
Rockets detonate
Tier III Bonus:
4 rockets are released per burst
Sledgebot
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Unlocked at Level: 42
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You construct a powerful melee Sledgebot which pulverizes foes.
  • Mana Cost: 57
  • Cooldown: 20 seconds
  • 35 second summon duration


Tier I Bonus:
Sledgebot gains sweep attack
Tier II Bonus:
Sledgebot gains smash attack
Tier III Bonus:
Sledgebot gains rocket attack

Bulwark
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Always enabled
Your expertise with armor lets you get the most out of it, increasing its effectiveness, and reducing any damage that actually gets through.
  • +2% to Physical Armor
  • Phsyical Damage Taken is Reduced by 2%

Fire and Spark
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Always enabled
The spark to make things work… and fire to make things die.
  • +6% to Fire Damage
  • +6% to Electric Damage

Charge Domination
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Always enabled
When you slay an enemy, you have a chance to absorb enough energy to fill your Charge bar. This ability cannot trigger more often than once every 3 seconds.
  • 3% chance

Blitz • Construction • Aegis

[top]Aegis

BlitzConstruction • Aegis
Shield Bash
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Unlocked at Level: 1
Gains Charge
You smash enemies in front of you, stunning them, slowing their attacks and knocking them back. Damage is equal to 5 times your shield’s armor value. Each Charge you currently have provides an additional 10% damage bonus.
  • Each bash generates 0.2 Charges
  • Mana Cost: 4
  • (Shield Armor x 5) Physical Damage
  • 60% Chance to Stun Target for 1 second
  • +25 Knockback
  • Attack Speed reduced by 20% for 2 seconds
Requires an equipped shield

Tier I Bonus:
Damage is increased to 7.5 times your shield's armor
Tier II Bonus:
Damage is increased to 10 times your shield's armor
Tier III Bonus:
Damage is increased to 12.5 times your shield's armor
Forcefield
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Unlocked at Level: 1
Uses all Charges
Your armor projects Ember energy, creating a forcefield around you and a half-strength forcefield around allies. Once the forcefield absorbs its maximum damage it dissipates, removing all benefits. Forcefield consumes all of your available Charges to increase its strength:
1 Charge = 30% absorption bonus; all damage is reduced by 5%
2 Charges = 60% absorption bonus; all damage is reduced by 10%
3 Charges = 90% absorption bonus; all damage is reduced by 15%
4 Charges = 120% absorption bonus; all damage is reduced by 20%
5 Charges = 150% absorption bonus ; all damage is reduced by 25%
  • Mana Cost: 32
  • Cooldown: 8 seconds
  • x points of All Damage Absorption for 30 seconds*
* Improves with Player Level

Tier I Bonus:
Mana cost and casting time are reduced by 20%
Tier II Bonus:
Allies receive a full strength shield
Tier III Bonus:
Mana cost and casting time are reduced by 50%
Overload
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Unlocked at Level: 7
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You overload your armor’s circuits to project a nova of Ember energy, electrocuting up to 5 foes in a 6 meter radius around you. The amount of damage is determined by your available Charges:
1 Charge = 50% damage bonus
2 Charges = 100% damage bonus
3 Charges = 150% damage bonus
4 Charges = 200% damage bonus
5 Charges = 250% damage bonus
  • Damage radius: 6m
  • Mana Cost: 23
  • Cooldown: 1.4 seconds
  • Inflicts 20% of Weapon DPS
  • +19-24 Electric Damage*
  • +50 Knockback
  • 5% chance to Stun target for 2 seconds
* Improves with Player Level

Tier I Bonus:
Up to 7 foes in an 8 meter radius are electrocuted
Tier II Bonus:
Up to 9 foes in a 10 meter radius are electrocuted
Tier III Bonus:
Up to 11 foes in a 12 meter radius are electrocuted
Dynamo Field
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Unlocked at Level: 14
Gains Charge
You tap into your armor’s energy to project an electrical burst in a 5 meter radius. This electrical surge generates Charge for each enemy that is struck (up to five per field).
  • Each unit hit generates 0.2 Charges
  • Mana Cost: 13
  • 4 Electric Damage over 2 seconds*
  • +50% Interrupt chance
* Improves with Player Level

Tier I Bonus:
Field radius increased to 7 meters. Interrupt chance increased to 70%.
Tier II Bonus:
Field radius increased to 9 meters. Interrupt chance increased to 90%.
Tier III Bonus:
Field radius increased to 11 meters. Interrupt chance increased to 110%.
Tremor
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Unlocked at Level: 28
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Discharging the energy from your suit into the earth causes a massive shockwave to expand outward, knocking back and weakening foes across a large area. Tremor only does listed damage when it uses one Charge.
  • Mana Cost: 18
  • Cooldown: 10 seconds
  • Inflicts 50% of Weapon DPS
  • +30 Knockback
  • 40% Interrupt chance
  • Physical Damage Taken is increased by 10% for 10 seconds


Tier I Bonus:
Adds a 20% chance for foes to flee for 10 seconds
Tier II Bonus:
Weakened foes also do 20% less physical damage
Tier III Bonus:
All targets are stunned for 2 seconds
Fire Bash
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Unlocked at Level: 35
Uses 1 Charge
You channel a potent blast of energy through your shield. Damage is derived from your shield's armor value. Initial physical damage is tripled and the blast range is increased with one Charge.
  • Mana Cost: 20
  • (12 x shield armor) Fire Damage over 3 seconds
  • +35 Knockback
  • (Shield armor) Physical Damage
Requires an equipped shield

Tier I Bonus:
Burn time increased to 5 seconds, doing more damage
Tier II Bonus:
Damage arc widened by 40 degrees to hit more targets
Tier III Bonus:
Targets take 50% additional fire damage while burning
Immobilization Copter
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Unlocked at Level: 42
?
You deploy an immobilization drone while slows enemies within range of its beam.
  • 3 targets may be slowed at once
  • Mana Cost: 15
  • Movement Speed reduced by 20% for .2 seconds
  • Attack Speed reduced by 30% for .2 seconds
  • Cast Speed reduced by 30% for .2 seconds
  • 32 seconds summon duration


Tier I Bonus:
6 targets may be slowed at once
Tier II Bonus:
Electrical damage inflicted while slowed
Tier III Bonus:
Targets are intermittently interrupted

Sword and Board
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Always enabled
Your skill with a shield goes beyond “defense” and straight to “offense”, adding some of your shield’s armor value directly to your melee attacks.
  • 20% of shield armor added to melee attacks
Requires a shield and any melee weapon
Aegis of Fate
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Always enabled
When foes attack you, your armor has a chance to generate a defensive “bubble” around you that prevents further damage. The amount of damage this shield can absorb is equal to 200% of your Armor plus 100. While the Aegis is active, you also get 50% Knockback resistance.
  • 2% Chance to Cast Aegis when you get hit

Charge Reconstitution
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Always enabled
When you use Charge for skills, you regain some of your Health.
  • 54 Health Recovery over 2 seconds*
* Improves with Player Level

BlitzConstruction • Aegis

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