Wiki:Outlander Skills

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Work in Progress:
  • Skill Descriptions are based on PAX 2012 screens, some are based on higher ranks
  • Level Requirements may be off

Red - Active
Blue - Passive

HOVER OVER for description/stats

[top]Warfare

Warfare • LoreSigil
Rapid Fire
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Unlocked at Level: 1
Gains Charge
You fire a rapid fire burst of projectiles that force enemies back and strip away their armor.
Range is 7 meters. Builds Charge.
  • Mana Cost: 12 per second
  • Inflicts 25% of Weapon Damage
  • +2.6 Knockback
  • All Armor reduced by 9 for 8 seconds*

Tier I Bonus: Errant shots are added every other shot
Tier II Bonus: Range extended to 12 meters
Tier III Bonus: Targets are ignited for 4 seconds
Requires a bow, crossbow, shotgonne, or pistol
Rune Vault
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Unlocked at Level: 1
No Charge Gained
You vault swiftly backwards, leaving behind a mystic sigil that damages and blinds foes in a 4 meter radius.
Effects based on Rank 7.
  • Mana Cost: 15
  • Inflicts 28% of Weapon DPS
  • 68% chance of Blindness for 4 seconds

Tier I Bonus: Radius extended to 5 meters. Potential blindness extended to 4 seconds. Applies life and mana leech.
Tier II Bonus: Knockback added. Potential blindness extended to 5 seconds. Applies weapon procs.
Tier III Bonus: Radius extended to 6 meters. Potential blindness extended to 6 seconds. Builds Charge.
Chaos Burst
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Unlocked at Level: 7
?
You fire a trio of chaotic projectiles, which ricochet off solid objects.
  • Mana Cost: 12
  • Inflicts 40% of Weapon DPS

Tier I Bonus: Missile speed increased 50%
Tier II Bonus: Missiles have a 30% chance to poison their target
Tier III Bonus: 2 additional missiles per launch and increased firing angle
Requires a bow, crossbow, shotgonne, or pistol
Cursed Daggers
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Unlocked at Level: 14
?
You fling 9 piercing daggers which poison and cripple many foes at once, reducing the damage they deal.
  • Mana Cost: 18
  • 184 Poison Damage over 4 seconds*
  • All Damage reduced by 20% for 8 seconds
  • +3 Knockback

Tier I Bonus: Number of daggers increased to 11 in a slightly wider arc
Tier II Bonus: Number of daggers increased to 13 in a slightly wider arc
Tier III Bonus: Number of daggers increased to 15 in a slightly wider arc
Vortex Hex
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Unlocked at Level: 28
?
You summon a fetish which draws nearby foes towards it.
  • 3 foes may be drawn at once
  • Mana Cost: 30
  • Cooldown: 3 seconds
  • 15 seconds summon duration

Tier I Bonus: Foes are damaged when drawn
Tier II Bonus: Six foes can be drawn at once
Tier III Bonus: Drawn foes transfer mana to caster
Shattering Glaive
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Unlocked at Level: 35
?
You hurl a throwing glaive, which shatters on impact, damaging and slowing all foes in a large radius.
  • Mana Cost: 16
  • +169-219 Physical Damage*
  • Secondary Effects:
  • +101-135 Physical Damage*
  • Movement Speed reduced by 15% for 2 seconds
  • +4 Knockback

Tier I Bonus: Explosion radius increased to 5m
Tier II Bonus: Explosion radius increased to 6m
Tier III Bonus: Explosion radius increased to 7m
Venomous Hail
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Unlocked at Level: 42
?
You fire a flurry of poisonous bolts skyward, which streak to earth around the target location.
  • 4 strikes per flurry
  • Mana Cost: 33
  • Cooldown: 2 seconds
  • Inflicts 50% of Weapon Damage as Poison Damage

Tier I Bonus: Impact Radius increased to 5m
Tier II Bonus: Duration of flurry increased
Tier III Bonus: Shatters shields
Long Range Mastery
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Always enabled
You are a master of lon-distance weapons, shooting farther and dealing more damage than the average Outlander.
  • +2% Ranged Weapon Damage
  • +.33m to Bow, Crossbow, Pistol and Wand range
Shotgonne Mastery
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Always enabled
Your expertise with shotgonnes increases the chance that you blasts shock and disorient your targets.
  • 4% chance to Stun target for 2 seconds
  • +3 Knockback
  • 20% chance of 67% Blindness for 3 seconds
Requires a Shotgonne
Akimbo
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Always enabled
Your skill with pistols enables you to deal more damage when wielding two at once, and occasionally fire both simultaneously...to deadly effect.
  • 2% Damage bonus when dual-wielding
  • +2% chance to Execute
Requires two equipped pistols to function
Warfare • LoreSigil

[top]Lore

Warfare • Lore • Sigil
Glaive Throw
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Unlocked at Level: 1
Gains Charge
You hurl a throwing glaive, slicing through your target, rebounding to strike additional foes, and generating extra Charge.
  • Mana Cost: 18
  • +169-350 Poison Damage*
  • +80% Interupt chance
  • Movement Speed reduced by 37% for 2 seconds
  • Generates 3.20% Charge

Tier I Bonus: The Glaive rebounds 3 times
Tier II Bonus: The Glaive rebounds 5 times
Tier III Bonus: The Glaive rebounds 7 times
Tangling shot
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Unlocked at Level: 1
Gains Charge
You fire a cursed projectile that binds and immobilizes your target. Enemies within a 3.5 meter radius of your target have a secondary chance of also being entangled. Entangled foes are slowly crushed, taking damage over time.
  • Mana Cost: 11
  • 100% chance to immobilize Target for 3 seconds
  • 21 Poison Damage over 3 seconds*
  • Secondary Effects: [*]50% chance to immobilize Target for 3 seconds
  • 21 Poison Damage over 3 seconds*

Tier I Bonus: Secondary radius extended to 4.5 meters, and immobilize chance raised to 65%
Tier II Bonus: Secondary radius extended to 5.5 meters, and immobilize chance raised to 80%
Tier III Bonus: Secondary radius extended to 6.5 meters, and immobilize chance raised to 95%
Requires a bow, crossbow, shotgonne, or pistol
Glaive Sweep
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Unlocked at Level: 7
Gains Charge
You sweep your glaive in a 360 degree arc, knocking back foes and stunning them, while generating addition Charge for each enemy struck.
  • Mana Cost: 12
  • Inflictts 30% of Weapon DPS
  • +40 Knockback
  • +50% Interrupt chance
  • 50% chance to Stun target for 3 seconds
  • Generates 5% Charge

Tier I Bonus: Targets bleed
Tier II Bonus: Range increased
Tier III Bonus: Stun chance increased to 95%
Sandstorm
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Unlocked at Level: 14
Gains Charge
You hurl you glaive, generating a whirlwind that cuts through foes and saps their health. The sandstorm travels 20 meters and generates 1.5% of your charge bar Charge for each enemy you hit.
  • Mana Cost: 18
  • +15 Knockback
  • 100% chance to Stun target for 1 second
  • +169-253 Physical Damage*

Tier I Bonus: Killed foes emit clouds of plague flies
Tier II Bonus: Range extended to 40 meters
Tier III Bonus: Range extended to 50 meters
Brumble Wall
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Unlocked at Level: 28
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You call forth a wall of thorned vines that prevent foes from approaching.
  • Brambles last for 10 seconds.
  • Mana Cost: 28
  • Cooldown: 2.5 seconds
  • +45 Knockback

Tier I Bonus: Vines damage foes when raised
Tier II Bonus: Vine length increased
Tier III Bonus: Vines exude a poison gas
Burning Leap
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Unlocked at Level: 28
No Charge Gained
You execute a spinning leap, knocking foes back and setting them aflame with your glaive.
  • Mana Cost: 34
  • Inflicts 75% of Weapon DPS as Fire Damage
  • 30% chance to Burn for 4 seconds
  • +45 Knockback

Tier I Bonus: 10% faster to cast and range extended 2 meters
Tier II Bonus: 20% faster to cast and range extended 4 meters
Tier III Bonus: 30% faster to cast and range extended 6 meters
Flaming Glaives
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Unlocked at Level: 42
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You hurl two flaming glaives that circle outward in concentric rings, slashing all foes in range and setting them alight.
Tier I Bonus: Glaive size increased, allowing it to strike more accurately
Tier II Bonus: Struck enemies are 30% more vulnerable to Fire and Poison damage
Tier III Bonus: Struck enemies are 45% more vulnerable to Fire and Poison damage
Dodge Mastery
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Always enabled
Your acrobatic training increases your odds of dodging a blow.
  • +4% Dodge chance
Poison Burst
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Always enabled
You coat your weapons with a venomous agent that causes foes to explode in a shower of poison, damaging adjacent enemies, and leaving a cloud of poison that causes further damage to foes within.
  • Inflicts 50% of Weapon DPS as Poison Damage
  • 12% chance on kill to explode
Share the Wealth
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Always enabled
You share a percentage of your Charge benefits with all pets and allies in the immediate vicinity, and you gain the same percentage as an additional bonus to your own Charge benefits.
  • Shared Charge benefits: 20%
Warfare • Lore • Sigil

[top]Sigil

WarfareLore • Sigil
Blade Pact
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Unlocked at Level: 1
Gains Charge
You invoke an ancient curse that slows your foes and undermines their defenses. The Blade Pact lasts for seven seconds, and any enemy passing through the pact's area sufferes the effects for the listed duration.
  • Mana Cost: 10
  • Attack Speed reduced by 15% for 3 seconds
  • Movement Speed reduced by 15% for 3 seconds
  • -15% to Physical Armor for 3 seconds

Tier I Bonus: The pact lasts for 9 seconds
Tier II Bonus: The pact lasts for 11 seconds
Tier III Bonus: The pact lasts for 13 seconds
Shadowshot
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Unlocked at Level: 1
Gains Charge
You curse your ammunition, causing it to split into 3 shards upon impact, which seek additional targets.
  • Requires a bow, crossbow, shotgonne, or pistol
  • Mana Cost: 8
  • Inflicts 76% of Weapon DPS
    Secondary Effects:
  • Inflicts 76% of Weapon DPS

Tier I Bonus: Ammo splits into 4 shards
Tier II Bonus: Ammo splits into 5 shards
Tier III Bonus: Ammo splits into 6 shards
Bane Breath
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Unlocked at Level: 7
Gains Charge
A blast of cursed breath kills enemies, then converts them into Shadowlings that fight for you for ten seconds. Death Ritual improves Shadowling summon duration and attack power.
  • Mana Cost: 13
  • x-y Poison Damage over 2 seconds*
  • +3 Poison Damage*
  • Explosion On Death
Requires melee weapon to trigger.
Tier I Bonus: Shadowlings move and attack 10% faster
Tier II Bonus: Shadowlings move and attack 20% faster
Tier III Bonus: Shadowlings move and attack 30% faster
Repulsion Hex
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Unlocked at Level: 14
Gains Charge
You summon a floating hex avatar, which repulses enemies that draw too near.
  • Hex can fire every 1 seconds, and aims a bit faster
  • Mana Cost: 26
  • Cooldown: 35 seconds
  • 40 seconds summon duration
  • +20 knockback
  • +10% interrupt chance

Tier I Bonus: The hex has a 10% chance to cause enemies to flee for 5 seconds
Tier II Bonus: The hex has a 20% chance to cause enemies to flee for 5 seconds
Tier III Bonus: The hex has a 30% chance to cause enemies to flee for 5 seconds
Stone Pact
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Unlocked at Level: 28
No Charge Gained
You invoke an ancient curse which protects you and your allies from physical and elemental damage, and reflects some damage back on your attackers. The Stone Pact lasts for twenty seconds, and any ally passing through the pact's area benefits from its effects for the listed duration.
  • Mana Cost: 21
  • Cooldown: 8 seconds
  • +21% to All Armor 3 seconds
  • 97 Health Recovery over 3 seconds*

Tier I Bonus: The pact reflects 25% of damage back at attacking monsters
Tier II Bonus: The pact reflects 50% of damage back at attacking monsters
Tier III Bonus: The pact reflects 75% of damage back at attacking monsters
Shadowmantle
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Unlocked at Level: 28
Gains Charge
You call forth a protective shadow hex which reflects projectile missiles back at attackers.
  • Mana Cost: 23
  • Cooldown: 28 seconds
  • 33% chance to reflect missiles at 75% weapon DPS for 30 seconds

Tier I Bonus: The hex reflects 125% of the missile damage
Tier II Bonus: The hex reflects 175% of the missile damage
Tier III Bonus: The hex reflects 250% of the missile damage
Shadowling Brute
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Unlocked at Level: 42
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You call forth a Shadowling Brute at the target location, where it lays waste to nearby foes.
  • Mana Cost: 25
  • Cooldown: 30 seconds

Tier I Bonus: Brute gains dash attack
Tier II Bonus: Brute gains leap attack
Tier III Bonus: Brute attack rate is increased 30%
Master of the Elements
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Always enabled
Your expertise with the elements allows you to deal more damage with them. Poison receives twice the benefit of the other elements.
  • +2% to Ice Damage
  • +2% to Fire Damage
  • +4% to Poison Damage
  • +2% to Electric Damage
Shadowling Ammo
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Always enabled
You curse your projectiles with shadow magic that has a chance of converting slain enemies into Shadowling bats that fight for you for ten seconds. Death ritual improves Shadowling summon duration and attack damage. Requires a ranged weapon
  • 12% Chance on Kill to Spawn Shadowling Ally
Death Ritual
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Always enabled
Your Shadowling allies last longer and deal more damage.
  • Shadowlings live for 11.5 seconds and do 5% additional damage
WarfareLore • Sigil

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