Torchlight is the single player action RPG developed by Runic Games in which players explore the dungeon beneath the mining town of Torchlight. Set in the same world as the upcoming Torchlight MMO, the single player game will introduce the game world and lore.

The single player game was released for Windows on October 27, 2009 as a digital download, priced at $19.99 USD. A retail boxed version has been released as of January 12th, 2010. A Mac OS X version available through Steam released on May 17th, 2010. On March 9, 2011 Torchlight officially debuted on consoles and is available for download on Xbox Live Arcade for 1200 points. No Playstation 3 version is planned at this point.




Genre:Action RPG
Players:Single Player
Platforms:Windows XP, Vista, 7
Mac OS X
Microsoft Xbox 360


The story is centered around the town of Torchlight and a mysterious type of ore called Ember.

Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.


Screenshot001.jpg-screenshot001-jpgA gravedigger raises skeletons

Torchlight contain several features seen in the developer's previous works.
  • The Retirement System allows players that complete the game to bestow an item onto a new character with added benefits.
  • Pets, by default a player chooses his pet at character select. They have a choice between a dog or a cat, retail users have an option to pick the ferret pet(which all users can add with a mod). The pet has an inventory equal to the players, and can be used to vender items. It also has two spellslots and can equip a necklace and two rings.
  • Fishing, scattered in the dungeons beneath Torchlight are fishing holes. Players can choose to stop killing and enjoy a simple mini-game and catch some fish that bestows benefits on their pet and transforms them into certain monsters.


There are three classes:
  • The Destroyer, a burly warrior who also uses ancestral magic
  • The Alchemist, a spellcaster who uses lightning, magic and summons.
  • The Vanquisher, an undercover elite guard and ranged weapon user.

See the list of abilities


The game consists of dungeons, or underground areas, with the only outside area being the town of Torchlight. The dungeons are randomized, but include handcrafted quests and unique bosses, including a true "end boss." After the main dungeon players will have the option to either retire their character and get an opportunity to heirloom an item, or delve into an infinite dungeon.

See dungeon for details.


There will be one town in the game above ground, and it's a mining boomtown called Torchlight (town)|Torchlight. The town contains Merchants, Quest Givers, a Gambler, an Enchanter, and more.

Screenshot002.jpg-screenshot002-jpgThe Destroyer battles a horde of monsters


See Monsters for the most complete list of monsters known to be in the game.

Torchlight will feature a variety of monsters to battle, from hordes of goblins and skeletons to hulking trolls and bizarre constructs.


Main aticle: Fish
According to Travis "Fishing has a very light minigame associated with it." [] Fishing items will be kept in a separate inventory section which will be as big as the primary inventory.


Main article: Pets
During character creation, players will create a persistent, evolving pet that will fight and gain experience alongside them []. The system will be similar to the mechanic used in ''Fate'', in which the pet could (temporarily or permanently) be transformed into other creatures and a mortal blow will send the animal into "Fleeing" status, where it cannot be harmed and it will not attack. Also, the pet has its own inventory, so it can carry items for you and is able to equip additional abilities and accessories.

[top]User Interface

Main Article: User Interface

The user interface for ''Torchlight'' is a panel with two half-orbs for health and mana meters in the center with buttons for Inventory, Character, Spellbook, Quests, Pet, Journal, Map, and Configuration. The Experience meter can be seen, as well as customizable skill bars.


Main Article: Inventory

The inventory now consists of three 21-slot panes: one for primary items, one for spell related items, and one for fishing related items. The pet has an identical number of slots for its inventory, bringing the total number of slots to 42.

[top]Gameplay Modes

Players will have the option of choosing between several different difficulties to play through. In addition, Hardcore Mode can be selected to create a character with permadeath enabled.
  • Difficulties
    • Easy - For players looking for casual fun.
    • Normal - For players new to Action-RPGs.
    • Hard - Action-RPG veterans should start here.
    • Very Hard - Masochist only!

  • Optional Difficulties
    • Hardcore - Death is permanent!

[top]Skills and Spells

Main article: Skills
Skill points are earned from leveling up and by gaining Fame. Each of the three classes has three unique skill trees. Other active abilities include spells, which players of any class (and even pets) can learn from scrolls.


Single player Torchlight will not include any multiplayer mode, including LAN. It will be a single player game only, with multiplayer reserved for the MMO.
Visit Torchlight MMO for all your MMO information.

[top]Mod Capabilities

The developers have said that they want the game to be easy to mod. Runic will release the editor (known as "TorchED," short for "Torchlight Editor") to the public as a free download. TorchED is the actual tool that Runic used to create content for the game.
"Sounds, skills, monsters, items, spawn sets, gear effects, skill effects, levels, particle systems, the overall makeup of the dungeon/world, npcs, etc. are all editable from inside the tool." ->
  • Player-made tiles/enemies/items can be incorporated into the main game, and can appear in preexisting levels
  • Because the game uses the OGRE graphics engine, it should be possible for users to import 3D models in a range of formats. ->

[top]Technical Specifications

Torchlight is being developed to be as widely compatible as possible, with low system requirements. Torchlight is compatible even with a Geforce 2 series graphics card.

The game uses the OGRE3D rendering engine, an open source graphics engine.

[top]Xbox Live Arcade Version

The Xbox Live Arcade version of Torchlight was officially announce on Jan. 6, 2011, as part of Microsoft's House Party Lineup which started on Feb. 16, 2011. The XBLA version is being published by Microsoft. This version of Torchlight is a reworked version of Torchlight on the PC designed to be played with a gamepad in all aspects of the game. It will also include features and optimizations from the currently in development Torchlight II for PC.

Torchlight 360 was released March 9, 2011 and is available for download for 1200 points, as with all XBLA titles a trial is available.
For more information visit the Torchlight 360 main article.


See History of Torchlight for a full account of the game's development.

[top]Patch History

See Detailed Patch History

[top]External links

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