Wiki:Vanquisher Skills

For Vanquisher Class Information, Vanquisher.

[top]Skills

The Vanquisher's class skills come in three skill trees: Marksman, Rogue and Arbiter.
  • The Marksman tree includes attacks that depend on ranged weapons.
  • The Rogue tree uses melee and area attacks that depend on stats, not the equipped weapon.
  • The Arbiter tree concentrates on summoned traps.


NOTE: The level requirement listed is for the first rank of each skill. Subsequent ranks have higher level requirements.

NOTE: Numbers inside curly braces { } are the numbers for each of the 10 ranks of the skill. All skills have 10 ranks.

[top]Marksman skills

Level
Req
IconSkillDescriptionEffects
1
Ricochet_Icon.png-ricochet_icon-png
RicochetFire a ricocheting projectile from the active ranged weapon
* Mana cost: {4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10 ? 11 ? 12 ? 13}

* Inflicts {88 ? 100 ? 112 ? 124 ? 136 ? 148 ? 160 ? 172 ? 184 ? 196}% of Weapon DPS
1
Ranged_Weapons_Expertise_Icon.JPG-ranged_weapons_expertise_icon-jpg
Ranged Weapons Expertise'''(Passive)''' Mastery of Bows, Pistols, Crossbows and Rifles
* -{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Ranged Equipment Requirements
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% Ranged Weapon Damage
5
Frost Pilum Icon.jpg-frost-pilum-icon-jpg
Frost PilumFire a piercing Ice projectile from a ranged weapon
* Mana cost: {7 ? 8 ? 9 ? 10 ? 11 ? 12 ? 13 ? 14 ? 15 ? 16}

* Inflicts {68 ? 74 ? 80 ? 86 ? 92 ? 98 ? 104 ? 110 ? 116 ? 122}% of Weapon DPS
* {69 ? 72 ? 75 ? 78 ? 82 ? 85 ? 88 ? 91 ? 95 ? 98}% Chance to Freeze Target for 5 Seconds
* -100% Interrupt Chance
5
Critical_Strikes_Icon.JPG-critical_strikes_icon-jpg
Critical Strikes'''(Passive)''' Increases the chance and improves the damage of all critical strikes
* {12 ? 24 ? 36 ? 48 ? 60 ? 72 ? 84 ? 96 ? 108 ? 120}% Bonus to Critical Damage
* +{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Critical Hit Chance
10
Adventurer_Icon.JPG-adventurer_icon-jpg
Adventurer'''(Passive)''' Improves the potency of potions, increases the rate of Experience and Fame gain, and reduces resurrection penalties.
* {2 ? 4 ? 6 ? 8 ? 10 ? 12 ? 14 ? 16 ? 18 ? 20}% Increased Experience Gain
* {2 ? 4 ? 6 ? 8 ? 10 ? 12 ? 14 ? 16 ? 18 ? 20}% Increased Fame Gain
* +{8 ? 16 ? 24 ? 32 ? 40 ? 48 ? 56 ? 64 ? 72 ? 80}% Potion Effectiveness
10
Offensive_Spell_Mastery_Icon.JPG-offensive_spell_mastery_icon-jpg
Offensive Spell Mastery'''(Passive)''' Increases the level of all Offensive Magic spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
* +{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Attack Spell levels
10
Seeking Shot Icon.jpg-seeking-shot-icon-jpg
Seeking ShotFires 3 projectiles that seek out nearby foes
* Mana cost: {10 ? 11 ? 12 ? 13 ? 15 ? 17 ? 19 ? 21 ? 23 ? 25}

* Inflicts {40 ? 44 ? 48 ? 52 ? 54 ? 56 ? 60 ? 64 ? 68 ? 72}% of Weapon DPS
15
Explosive ShotFires a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within {4.5} meters
* Mana cost: {7 ? 8 ? 9 ? 10 ? 11 ? 12 ? 13 ? 14 ? 15 ? 16}

* Inflicts {92 ? 100 ? 108 ? 116 ? 124 ? 132 ? 140 ? 148 ? 156 ? 164}% of Weapon DPS
20
Block_and_Parry_Icon.JPG-block_and_parry_icon-jpg
Block and Parry'''(Passive)''' Increases the chance to block, either with or without a shield
* {2 ? 4 ? 6 ? 8 ? 10 ? 12 ? 14 ? 16 ? 18 ? 20}% Chance to Block
25
Arrow HailCall forth a hail of arrows to pierce your foes
* Mana cost: {30 ? 32 ? 34 ? 36 ? 38 ? 40 ? 42 ? 44 ? 46 ? 48}

* +{350-466 ? 370-496 ? 390-520 ? 411-548 ? 433-577 ? 454-605 ? 477-636 ? 499-666 ? 523-698 ? 547-730} Damage

[top]Rogue skills

Level
Req
IconSkillDescriptionEffects
1
Needle ArcFling an arc of {5 ? 5 ? 5 ? 5 ? 7 ? 7 ? } darts that pierces foes
* Mana cost: {4 ? ? ? ? ? ? ? 9 ? 10 ? }
* 100% Strength bonus, 100% Dexterity bonus

* +X-Y Damage
* {27 ? 28 ? 29 ? 31 ? 32 ? 35 ? }% Slower Movement for 10 seconds
* +{4 ? 6 ? 8 ? 11 ? 13 ? 18 ? } Damage for 10 seconds
5
Armor_Expertise_Icon.JPG-armor_expertise_icon-jpg
Armor Expertise'''(Passive)''' Mastery of all forms of armor reduces requirements and improves armor absorption
* -{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Armor Equipment Requirements
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% to Armor
5
Stab_Icon.jpg-stab_icon-jpg
StabA brutal forward strike with two dirks
* Mana cost: {10|...}
* 50% Strength bonus, 50% Magic bonus

* +{94-117} Damage
* {50}% Chance to Stun for {4} seconds
* +{20} Knockback
10
Winds of JusticePushes nearby enemies away with a freezing force of righteousness
* Mana cost: {10|...}
* 50% Dexterity bonus, 50% Magic bonus

* +{29-58} Ice Damage
* {55}% Chance to Stun for {2} seconds
* +{50} Knockback
10
Defensive_Spell_Mastery_Icon.JPG-defensive_spell_mastery_icon-jpg
Defensive Spell Mastery'''(Passive)''' Increases the level of all Defensive Magic Spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
* +{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Defense Spell Levels
15
Martial_Weapons_Expertise_Icon.JPG-martial_weapons_expertise_icon-jpg
Martial Weapons Expertise'''(Passive)''' Mastery of Swords, Axes, Maces, and Polearms
* -{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Martial Equipment Requirements
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% Martial Weapon Damage
20
Barter_Icon.JPG-barter_icon-jpg
Barter'''(Passive)''' Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods.
* {6 ? 12 ? 18 ? 24 ? 30 ? 36 ? 42 ? 48 ? 54 ? 60}% Decrease in Vendor Prices
20
Venomous DirksRelease a set of enchanted poison dirks which slowly seek out and pierce enemies
* Mana cost: {20|...}
* Cooldown: {1} seconds
* 100% Strength bonus, 100% Dexterity bonus

* Inflicts {20}% of Weapon DPS
* +{52-71} Poison Damage
25
Treasure_Hunter_Icon.JPG-treasure_hunter_icon-jpg
Treasure Hunter'''(Passive)''' Increases the chance to find magic items, and the potency of enchantments. Treasure Hunters also find more gold.
* +{3 ? 5 ? 8 ? 10 ? 13 ? 15 ? 18 ? 20 ? 23 ? 25}% Increased Gold Find
* +{3 ? 5 ? 8 ? 10 ? 13 ? 15 ? 18 ? 20 ? 23 ? 25}% Increased Magic Find
25
HamstringA swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding
* Mana cost: {25|...} per second
* 50% Dexterity bonus, 50% Magic bonus

* Weapon Damage: {5}%
* {63}% Faster Movement
* -{21|...}% to Physical & Elemental Armor for 6 seconds
* {26|...}% Slower Movement for 6 seconds
* {10|...}% Slower Attack for 6 seconds
* {10|...}% Slower Cast Speed for 6 seconds
* +{61|...} Damage for 6 seconds

[top]Arbiter Skills

Level
Req
IconSkillDescriptionEffects
1
Lightning BombHurl a bomb that splits into electrical bolts on impact
* Mana cost: {5|...}

* {12-20} Damage
* +{5} Knockback
5
Dual_Wielding_Icon.JPG-dual_wielding_icon-jpg
Dual Wielding'''(Passive)''' Improves damage of all weapons when dual-wielding
* {6 ? 12 ? 18 ? 24 ? 30 ? 36 ? 42 ? 48 ? 54 ? 60}% Damage Bonus when Dual Wielding
5
Flame TrapHurl a bomb that splits into electrical bolts on impact
* Mana cost: {11 ? 13 ? 15 ? 17 ? 19 ? 21 ? 23 ? }
* Cooldown: 1 second

* Increases All Physical and Elemental Damage by {0 ? 6 ? 12 ? 18 ? 24 ? 30 ? 36 ? }%
* {11 ? 12 ? 12 ? 13 ? 15 ? 16 ? 16 ? } Seconds Summon Duration
10
Charm_Spell_Mastery_Icon.JPG-charm_spell_mastery_icon-jpg
Charm Spell Mastery'''(Passive)''' Increases the level of all Charm Magic spells. Spells can be found or bought, and fall under the Spells tab in your inventory.
* +{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Charm Spell levels
15
Pet_Mastery_Icon.JPG-pet_mastery_icon-jpg
Pet Mastery'''(Passive)''' Your affinity for animals increases your pet and minion's power, and decreases the pet's town-travel time.
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% Pet and Minion Damage
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% Pet and Minion Armor
* {8 ? 16 ? 24 ? 32 ? 40 ? 48 ? 56 ? 64 ? 72 ? 80}% Decreased Pet Town Travel Time
15
Flechette TrapHurl a device that sprays foes with piercing flechettes
* Mana cost: {18 ? 20 ? 22 ? 24 ? 26 ? 28 ? 30 ? 32 ? 34 ? 36}
* Cooldown: 1 second

* {11 ? 12 ? 12 ? 13 ? 15 ? 16 ? 16 ? 17 ? 19 ? 20} Seconds Summon Duration
* Increases All Physical and Elemental Damage by {0 ? 6 ? 12 ? 18 ? 24 ? 30 ? 36 ? 42 ? 48 ? 54}%
20
Magic_Weapon_Expertise_Icon.JPG-magic_weapon_expertise_icon-jpg
Magic Weapons Expertise'''(Passive)''' Mastery of Wands and Staves, and reduced requirements for Rings and Amulets
* -{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Mage Equipment Requirements
* +{4 ? 8 ? 12 ? 16 ? 20 ? 24 ? 28 ? 32 ? 36 ? 40}% Mage Weapon Damage
20
Devouring TrapHurl a device that drains the armor of all nearby foes. Drains {30 ? 32 ? 34 ? 36 ? 38 ? 40 ? 42 ? 44 ? 46 ? 48}% of enemy armor and has a {10 ? 11 ? 12 ? 13 ? 14 ? 15 ? 16 ? 17 ? 18 ? 19}% chance to stun for 3 seconds.
* Mana cost: {20 ? 22 ? 24 ? 26 ? 28 ? 30 ? 32 ? 34 ? 36 ? 38}
* Cooldown: 1 second

* {16 ? 17 ? 18 ? 20 ? 22 ? 23 ? 24 ? 26 ? 28 ? 29} Seconds Summon Duration
25
Advanced_Spellcasting_Icon.JPG-advanced_spellcasting_icon-jpg
Advanced Spellcasting'''(Passive)''' Reduces the level requirements of all Spells, and improves Mana recharge rate
* -{1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7 ? 8 ? 9 ? 10} to Spell Learning requirements
* {2 ? 3 ? 4 ? 5 ? 6 ? 8 ? 9 ? 10 ? 11 ? 12} Mana Recovery per second
25
Shock TrapHurl a device that shocks nearby foes with bolts of lighning
* Mana cost: {30|...}
* Cooldown: {2} seconds

* {12} Seconds Summon Duration

[top]Builds


For Very Hard difficulty or Hardcore mode, the most popular builds center around use of a shield + pistol for the extra blocking and defense that are offered by a good shield. If the player has much patience, trap builds can also be very effective and viable. Rogue builds require a very demanding and awkward spread of stats (including spending points in Strength) which makes it more difficult for these builds to compete with the others.

The community is rather split between Ricochet and Explosive Shot as the primary damage dealign skill. Fortunately, both can be maxed. Ricochet has the highest potential boss-killing DPS, due to the fact that it may be bounced off walls and hit a boss 2 times with a each shot at 196%+196% damage. Explosive shot is generally more reliable and better for clearing difficult groups of monsters.

In the early levels, it is a good idea to put skills into Ranged Weapons Expertise, Critical Strikes, and Armor Expertise (passives). Ricochet may be leveled, but be mindful of its mana cost. Leveling Ricochet too high too early will strain your mana pool.

For stats, early level-ups can safely be spread between 2dex/1mag/2def, or 1str/2dex/1mag/1def until strength requirements for your desired gear have been met. More detailed attribute goals will become clear when target endgame equipment is better understood in the community.

Critical Ricochet Vanquisher

Skills:

Ricochet [Max]
Marksman [Max]
Critical strikes [Max]
Block & Parry [Max]
Winds of Justice [Max]
Armour Expertise [Max]
one of the spell skills [Max]

Spend the rest of the points how you wish (though I suggest 1-2pts in adventurer, and 1-2 pts in treasure hunter, etc)

Stat distribution:

3 Dex 2 Defence.


Equipment:

The main three things to look out for are:
a) extra critical strike chance,
b) Extra critical strike damage,
c) high Dps on your main weapon.

once you have found gear that does this, try and find stuff that gives good armour, extra mana/health, resistances, and knockback (knockback is useful for keeping enemies at a distance).

Example equipment:

Leone's Deadeye peice (144dps) [unique pistol] It has +5 critical strike chance (which I socketed with a gem that gave +2 crit chance and 2% faster cast rate...this was probably a mistake) and a 20% bonus to crit damage.

Shadowmask (12 armour) [unique helmet] It has +4 crit chance (socketed with +2 crit chance gem) and a 10% bonus to crit damage

these two bits of equipment alone offer a +13 crit chance at +30% crit damage (some of these bonuses might have been for enchants, however)

How to play:

for the record, my vanqusher is lvl 19 (VHHC) and this is the build I intend to make. since I have not yet made it, I have no idea whether this will actually work. with that said:

Richochet when maxed grants 200% (200 is a much easier figure to work with) weapon Dps, and can also hit 2-3 times per cast. the simple fact that it can hit several times per cast means that critical strikes will happen more often (because we hiting more often.)

This is why the secound part of the build focuses on critical strikes, by maxing the skill and finding equipment that raises the chances and damage of critical strikes we can make ricochet a truly powerful weapon (i.e. if a weapon does 100 damage then ricochet has a chance to do 200x3 damage, now if we have a 33% critical chance then there is a good probability one of this 3 strikes will be a critical...) I'm not sure if the marksman skill improves the damage ability of either ricochet or critical strikes. if it does, great! ricochet is all the more powerful, if not, well the fact that vanquisher has such low mana means that we will have to make regular shots at some point, so the marksman skill is useful for that.

Block & Parry, Winds of justice, and Armour expertise are in the build to try and make her more survivable: extra armour and +block chance means she takes less damage when hit, whereas winds of justice is a skill used to try and get her out of trouble. (this skill is maxed leveled not so much for the damage but the extra % stun chance and knockback)...eventually she is going to get surrounded, this skill will give you the time and space required to get to a safe distance, only to start shooting again.


I suggest socketing all your equipment (except your main weapon) with +critical chance gems (the very first quest "a gleeming ember" sometimes gives away +4 crit chance gems, so if you farmed these with multiple characters you could create a vanquisher very early on with very high critical chance.)

On your main weapon, put gems that increase the dps because by placing a gem(s) that gives say, +10 damage means ricochet can do an extra 60 damage (20x3). by placing the +critical chances on your armour instead of your main weapon you still have the same crit chance, but now you do extra damage.


As for spells, I think it is mostly a question of personal taste, the charm spells help to remove aggro and slow up the enemy from getting too close to you. Defensive spells can help with your weaknesses (i.e Enivromental protection can help you overcome your lack of resistances) whereas offensive spells have has things like frost (useful for slowing the enemy), summoning swords (do good damage) and dervish (increased attack/cast speed) which can also be useful.

As for your pet, the heal all spell can come in useful (particually on hardcore), but you will probably find 'frost' and 'web' very useful for this build, since both slow the enemy down, stopping them from getting too close. (for the very same reason, the 'frost pilum' skill might be worth a few points)

the final point to make is that i think pistol+shield is probably better than two pistols, since even if ricochet gains a damage boost from the dual weapons expertiese skill, the fact of the matter is you would lack the armour a shield would give you (which the this build probably needs more than extra damage) a two handed rifle will certainly give you extra dps (which powers ricochet) but this have to be balenced against the lose of an enchanted item (i.e shield) with could have very useful enchants (like +8 critical from 2 socketed +4 crit chance gems)

good luck!

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