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  1. #1
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    Feb 2010
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    A question regarding changing mods

    Is it possible to, say for Class mods, to enable a mod for one class while I'm playing it, then deactivate it and turn another on to play that class, then later reactivate the old class mod and continue without causing game/mod conflict problems?

  2. #2
    Join Date
    Aug 2008
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    Re: A question regarding changing mods

    Probably not. Any time your game tries to load a class that it can't find the game crashes. You can force classes to work together though. There is a mod that puts something like 6 of the currently existing class mods together.

  3. #3
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    Feb 2010
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    Re: A question regarding changing mods

    I had that mod, but it conflicts with just about everything.
    Any idea how I might get it to play nice with my other mods?

  4. #4
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    Aug 2008
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    Re: A question regarding changing mods

    Ummm... I would suggest downloading that mod, and then taking it apart to look at how he spliced them together. All I know is there is something about merge folders and editing databases to have information from all the required mods.

  5. #5
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    Jan 2010
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    Re: A question regarding changing mods

    1. You can play with multiple class mods and activate only one of them at the same time. This works. But you must get sure that the last played character is a class from the original game before you quit the game. Otherwise the game will crash while loading the last savegame (without the necessary mod available).[/*:m:z5dbemu8]
    2. Without knowing about the conflicts in detail it is not possible to give any suggestions to solve them. Some conflicts can be solved through load priority, but not all of them.[/*:m:z5dbemu8]

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