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  1. #1
    Join Date
    Mar 2011
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    export in default T-pose?

    So I'm new to the modding arena. i've been able to get the mesh and skeleton to export to blender thru the ogre exporter. And from there I export it to Maya via FBX to work on it.
    Is there a way to get it to export in a basic default pose instead of the characters getting ready to wack something?
    I suppose I could fiddle with the joint rotation values but simply zeroing them out doesn't give a clean result.

  2. #2
    Join Date
    Dec 2009
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    Same as you, at the center of the universe
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    Re: export in default T-pose?

    Hi Sabathyus! I recommend you look through the posts of both Dusho and CCCenturion, who have put a lot of effort into trying to make putting custom meshes into TL easier...

    Dusho
    On Runicgamesfansite
    On forums.runicgames

    CCCenturion
    On Runicgamesfansite
    On forums.runicgames

    A community and resource hub for Torchlight modders
    Vanilla Legit player list

  3. #3
    Join Date
    Mar 2011
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    Re: export in default T-pose?

    good links. thank you for that.
    Actually it was just my lack of Blender exporting that screwed me up. I was exporting from blender with a default selected animation with it. Once I turned that off all was good.
    Thank you

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