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  1. #1
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    New File Added: Udinbak's Pet Mod v2.2

    Downloads: A new file has been added by Udinbak:

    Udinbak's Pet Mod v2.2

    Udinbak's Pet Mod v2.2

    Adds 79 pets to the game.
    Including the Leviathan and the Banshee http://www.runicgamesfansite.com/dow...do=file&id=488 and revised cat and dog pets (Given skills. These pets do not replace the origional cat and dog)
    Fishable only from the fishing spot in town. These change your pet permanently, are 5 use and stack to 100.
    The pets all have 'Heall All' skill, plus 2 or more other skills.

    ==========
    Pets Currently Included:-
    ==========
    Alchemist, Alchemist Golem, Alric, Banshee, Blood Skeleton, Burrower, Cat, Children (Boy & Girl) Corrupt Disciple, Corrupted Ghost, Corrupted Merc, Corrupted Undead Dwarf, Crawler, Destroyer, Disciple, Dog, Dragon Spawn, 4 Elementals (Fire, Ice, Electric & Poison), Ember Colossus, Embermatic, Enslaved, Felwing, Fungus Golem, Gaz, Gel (Fire, Electric, poison), Ghost, Goblin Hound, Goblins (Archer, Boomer, Necromancer, Shaman, Warrior), Grave Robber, Horse, Imp, Leviathan, Lich, Lizardmen (Archer, Mage, Warrior), Mech Crawler, Mech Golem, Mimic (Rincewind's Chest), Nicola Brink, Ordrak, Pale Zombie, Phase Beast, Ratman, Ratman Foreman, Root Golem, Sentry Crystal, Shadow Armor, Skeleton, Spectral Dragon Spawn, Spider, Syl, Tarantula, Troll, Troll King, Undead Dwarf, Undead Dwarf General, Valeria, Vanquisher, Varkolyn, Wisps (normal, Electric, Ice, Fire, Poison), Zealot, Zealot Ghost, Zealot Mistress, Zombie.

    v2.2 might actually be the final version. If I find a way to fix achemist/destroyer/vanquisher, and add weapons to humanoid pets (other than having them selected at charactor creation, then i'll update it again. Due to the fact that I've been trying to resolve these issues for a while, it may even be impossible without the software my pc refuses to install.

    ==========

    The vendor mod adds a pet vendor near the fishing spot in town.
    There is a conflict when using the vendor mod and some dungeon mods, causing the game to crash when you move near the pace where the vendor should appear. Therefore I have seperated the vendor from the pets for easy removal. If you find the game crashes you will need to remove the vendor mod.


    ==========
    INSTALLATION INSTRUCTIONS:
    ==========

    Delete any previous versions of this mod from your mods directory.

    Extract both "Udinbak's Pet Mod" and "Udinbak's Pet Shop" from the rar file and place them in the mods folder,
    which can usually be found here:-

    [Drive]:\Documents and Settings\[User Name]\Application Data\runic games\torchlight\mods

    [color= orange"]v2.2 makes many changes to the files. If you are updating from a previous version,/ you will need to change your pet back into a dog/cat and then remove all fish from your inventry (sell or use DO NOT JUST DROP THEM ON THE GROUND). Otherwise your savegame will become unusable![/color]

    ==========
    KNOWN ISSUES:
    ==========
    WARNING:
    Changing your pet FROM either the Alchemist, Destroyer, Vanquisher or Banshee, WILL crash the game!!
    I have an idea why this is, it's only with those 4 but I can't make it stop untill I have enough time to investigate my theory.
    IF you wish to use either of these 4 pets, you will not be able to change to another pet!
    BE WARNED!
    I will be trying to resolve this but for the moment just be carefull.

    IF YOU FIND YOUR GAME CRASHES WHEN APPROACHING THE FISHING SPOT IN TOWN,
    then you must delete the vendor folder from your mods directory.
    You might also need to clear your mod cache.
    Unfortunately it is a conflict between the vendor mod and some dungeon mods.
    I'm unable to find the cause at this time.
    Make sure you keep backups of your saves before installing this mod!

    MAC users have reported graphical errors when using this mod. Unfortunately I do not have access to a MAC, so I won't be able to deliberately find and fix this problem. (If any MAC users know of a solution, please let me know)

    If you encounter a problem with any of the pets, please leave a message detailing the pet and bug and I will attempt to fix it in the next update. Any bugs encountered should be typos, I've tried to elliminate all errors, but some may still remain.
    REMEMBER I NEED AS MUCH DETAIL AS POSSIBLE OR I CAN'T TRACK DOWN THE PROBLEM!



    Alternative Download Link: http://www.megaupload.com/?d=X26ZWU07


    ==========
    Change Log:
    ==========
    v2.2 :- Adjusted pet behavour, added children, altered warnings/filenames/descriptions etc.
    v2.1 :- Reworked vendor (again). Added Leviathan & Valeria. Removed Flaming Sword (unfortunately I can't make this work) Eliminated almost all bugs.
    v2a :- Bug fixes. Pets should no longer cause the game to crash upon using their fish.
    v2 :- Added 33 pets. Reworked vendor. Correct fish mesh/sounds when not actually a fish.
    v1.5b :- Fixed stupid error resulting in banshee clothes not showing, & potential conflict with banshee class. Sorry I didn't spot that before I uploaded.
    v1.5 :- Correct sounds for each pet. Made pets more powerfull. Other minor fixes.
    v1.4 :- Fixed erroneous file associations, typos etc. Fixed vendor & fish. Many crashes should be fixed.
    v1.3 :- Added 5 pets. Fixed more typos. other minor adjustments.
    v1.2 :- Fixed more typos.
    V1.1 :- Added more pets. Fixed typos.
    Last edited by Udinbak; 11-13-2010 at 10:09 PM.

  2. #2
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    Re: New File Added: Udinbak's Pet Mod v1.5

    Quote Originally Posted by Udinbak View Post
    Udinbak's Pet Mod v1.5b has been updated!
    It would be nice if the Udinbak's Pet Mod v1.5b didn't conflict with the Awful Arthur the Fishmonger v1.3 MOD. Even if you set it up so that you can only get these fish while fishing in town Awful Arthur sells these fish as well.
    I would like to still be able to buy the normal fish from Awful Arthur but fish for the other fish in town so I could sell
    that for quick gold.

  3. #3
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    Re: New File Added: Udinbak's Pet Mod v1.5b

    Quote Originally Posted by Udinbak View Post
    Adds 42 pets to the game. Including the Banshee http://www.runicgamesfansite.com/dow...do=file&id=488...
    Hi Udinbak! Could you start the RGF forum comments thread for your Banshee mod please?

  4. #4
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    Re: New File Added: Udinbak's Pet Mod v1.5

    Quote Originally Posted by grog6642 View Post
    It would be nice if the Udinbak's Pet Mod v1.5b didn't conflict with the Awful Arthur the Fishmonger v1.3 MOD. Even if you set it up so that you can only get these fish while fishing in town Awful Arthur sells these fish as well.
    I would like to still be able to buy the normal fish from Awful Arthur but fish for the other fish in town so I could sell
    that for quick gold.
    I'll see what I can do, but since awful arthur adds an npc in the same way as my vendor, that might be a little bit impossible. The only way at the moment is to not install the vendor mod but keep the pets mod. That way you can fish for my pets, and awful arthur will still be available. It's one of the reasons I seperated the mod into 2 folders. However I will look into making the 2 mods more compatible. I've recently solved a problem with the ordrak pet, so once I've had time to add the rest of the possible pets to my mod I'll be releasing the final version, which won't be to long. I'll try to make sure my pet mod is as compatible as possible before I upload it.

  5. #5
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    Re: New File Added: Udinbak's Pet Mod v1.5b

    Quote Originally Posted by Phanjam View Post
    Hi Udinbak! Could you start the RGF forum comments thread for your Banshee mod please?
    I was going to wait untill I had the next update ready before I upload the next version, which should start the thread. I'm still trying to get the passive skills to work as intended, I figured I'd have solved it by now but it's being very stuborn.
    I'll spend some time today trying to make sure i have an update that has new features that work, then I'll upload it later on today, or possibly tomorrow morning depending on how long it takes. At least she'll look different even if I don't get new skills to work ;p

  6. #6
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    Re: New File Added: Udinbak's Pet Mod v1.5b

    Okidoke, I'll wait! Thanks

  7. #7
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    Re: New File Added: Udinbak's Pet Mod v1.5

    It'll take me a little longer than expected. I haven't had enough time or vice to get anything productive done. I should be able to spend some time on it over the weekend.

  8. #8
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    Re: New File Added: Udinbak's Pet Mod v1.5

    Quote Originally Posted by Udinbak View Post
    It'll take me a little longer than expected. I haven't had enough time or vice to get anything productive done. I should be able to spend some time on it over the weekend.
    Thanks for updating Udinbak! Don't rush - I got more than enough to keep me busy too !

  9. #9
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    Udinbak's Pet Mod v2 has been updated!

  10. #10
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    Re: New File Added: Udinbak's Pet Mod v1.5

    WOW, 75 PETS?!!! That's amazing!
    I don't mean to be a party-pooper but would you have any screenshots we could look at? pleeez?

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