Regarding updates to this mod, they're unlikely to come because as far as I'm aware, Gale hasn't logged into the TL sites or been seen around the community for some time now.
I finally got around to rebalancing it, so you may now enjoy if :)
As for the mousing over to see the effect on each stat, would be a UI component I believe it would be a Tooltip or TipMenu mod, not really sure how to do that yet.
I would also like some input on how the Mod should be rebalanced further, I realize Strength Bonuses are broken *tried to fix it, been unsuccessful so far... :/ *
Apparently the previous version had a lot of problems I didn't notice. Please update to the new version, I honestly feel bad how much was wrong with this mod before...
The row -1, column -1, level -1 is the default for when you add skills, leaving it there is for non-displayed skills.
The game does not seem to actually care, as far as performance and function, if 2 skills share one slot though it can only display on of them which would cause conflict if you had to look at the description on a skill or for adding a point to it, which this mod should automatically add the one point to the hidden skill so it should not matter.
All you need to do is follow the instructions for mod compatibility in the ferret mod: basically add about 6 lines to the UI code. This mod (the gender one) doesn't have ferret listed in the list of pets.
After that, you don't need the ferret mod at all, unless of course you want the fish.
Even if the ferret isn't choosable, the Ferret Mod includes a fish to transform into ferret. You could also put the ferret into the charactercreate.layout under the Pets entry and try that
I installed the ferret mod and that handled my prob. I too have the retail version. But, my ferret disappeared from char selection after making my first char BEFORE using any mod. So I think it's not this mod, but the game itself.
This is a bump to say I am working on more references (finding more spells/skills to rename, a total rename of all the gems added to the change of "gems" to "materia", and even a possible map)
Yes, but you've not included the folder paths for the skin to go in. Player's can't just drop this skin into their mod folder and have it work. I made it work due to knowing exactly where to place it but you can't assume your audience will know this. You should reupload this with a named modfolder and the correct file paths inside with the skin in the correct place, so that people can download and drag and drop the folder. As well, it also means this can be added to Torchleech.
The skin is very nice and it'd be shame for it to get passed up because of a bad "package"so to speak.
Hey this mod is awesome! One request, would it be possible to do an option of the giant white tiger with light purple-ish stripes similar to the frost saber in WoW?
http://forums.runicgames.com/viewtopic.php?f=20&t=8680 will fix the "nudity" ... it explains how to make ALL classes work together (you don't want items or charactercreate.layout files in each class!) Load time will suffer the first time after adding a class into your custom (and only!) charactercreate.layout as its own mod like the link shows you, but my worst wait was maybe 2 minutes and I have over 50 mods running (and NO NAKED characters!).
Any mod you install increases load times. That's something we all have to accept. As for the naked with limbs all over, don't know what to tell you. Never had a problem with this mod. Do you use Torchleech?
Great mod!
would it be to much to ask to apply the stack size increase to scrolls? pretty please :P
hmm or would I be able to just cut and paste the scroll folder from pwaters mod?
That sucks. Maybe someone else who has initiative could take up the reigns and do an update on their own?
Regarding updates to this mod, they're unlikely to come because as far as I'm aware, Gale hasn't logged into the TL sites or been seen around the community for some time now.
I finally got around to rebalancing it, so you may now enjoy if :)
As for the mousing over to see the effect on each stat, would be a UI component I believe it would be a Tooltip or TipMenu mod, not really sure how to do that yet.
I would also like some input on how the Mod should be rebalanced further, I realize Strength Bonuses are broken *tried to fix it, been unsuccessful so far... :/ *
Hope you Enjoy!!!
Apparently the previous version had a lot of problems I didn't notice. Please update to the new version, I honestly feel bad how much was wrong with this mod before...
The row -1, column -1, level -1 is the default for when you add skills, leaving it there is for non-displayed skills.
The game does not seem to actually care, as far as performance and function, if 2 skills share one slot though it can only display on of them which would cause conflict if you had to look at the description on a skill or for adding a point to it, which this mod should automatically add the one point to the hidden skill so it should not matter.
well guess this class went by the wayside lol! I think he's pretty good (albeit you do earn the spell-based summons quick)
I've got it working.
All you need to do is follow the instructions for mod compatibility in the ferret mod: basically add about 6 lines to the UI code. This mod (the gender one) doesn't have ferret listed in the list of pets.
After that, you don't need the ferret mod at all, unless of course you want the fish.
hehehe....I want this mod!!! (though I will have to remove two classes to run the mod LOL)
Even if the ferret isn't choosable, the Ferret Mod includes a fish to transform into ferret. You could also put the ferret into the charactercreate.layout under the Pets entry and try that
Double post. >.<
I installed the ferret mod and that handled my prob. I too have the retail version. But, my ferret disappeared from char selection after making my first char BEFORE using any mod. So I think it's not this mod, but the game itself.
It's not done yet. :P
Nice mod!!! How come it's not on torchleech??
I've got the retail version of the game.
The mod seems to work fine, but the ferret no longer appears as a choosable pet for new characters.
My old character still has her ferret though.
Any ideas?
This is a bump to say I am working on more references (finding more spells/skills to rename, a total rename of all the gems added to the change of "gems" to "materia", and even a possible map)
I will resubmit in a zip file.
Yes, but you've not included the folder paths for the skin to go in. Player's can't just drop this skin into their mod folder and have it work. I made it work due to knowing exactly where to place it but you can't assume your audience will know this. You should reupload this with a named modfolder and the correct file paths inside with the skin in the correct place, so that people can download and drag and drop the folder. As well, it also means this can be added to Torchleech.
The skin is very nice and it'd be shame for it to get passed up because of a bad "package"so to speak.
Hey this mod is awesome! One request, would it be possible to do an option of the giant white tiger with light purple-ish stripes similar to the frost saber in WoW?
I would have liked to do it without TorchED but, I managed to get it right.
um, skins are png files...
Erm, you've uploaded an image, not a mod...?
thanks
http://forums.runicgames.com/viewtopic.php?f=20&t=8680 will fix the "nudity" ... it explains how to make ALL classes work together (you don't want items or charactercreate.layout files in each class!) Load time will suffer the first time after adding a class into your custom (and only!) charactercreate.layout as its own mod like the link shows you, but my worst wait was maybe 2 minutes and I have over 50 mods running (and NO NAKED characters!).
Any mod you install increases load times. That's something we all have to accept. As for the naked with limbs all over, don't know what to tell you. Never had a problem with this mod. Do you use Torchleech?