Recent comments

  • UPDATE: POTIONMASTERMOD v6.66   2 hours 58 min ago

    Great mod!
    would it be to much to ask to apply the stack size increase to scrolls? pretty please :P

    hmm or would I be able to just cut and paste the scroll folder from pwaters mod?

  • Gale's Gem Overhaul v2   3 hours 48 sec ago

    That sucks. Maybe someone else who has initiative could take up the reigns and do an update on their own?

  • Gale's Gem Overhaul v2   3 hours 18 min ago

    Regarding updates to this mod, they're unlikely to come because as far as I'm aware, Gale hasn't logged into the TL sites or been seen around the community for some time now.

  • Multiple Stat Attributes   15 hours 18 min ago
    Re:

    I finally got around to rebalancing it, so you may now enjoy if :)
    As for the mousing over to see the effect on each stat, would be a UI component I believe it would be a Tooltip or TipMenu mod, not really sure how to do that yet.

    I would also like some input on how the Mod should be rebalanced further, I realize Strength Bonuses are broken *tried to fix it, been unsuccessful so far... :/ *

    Hope you Enjoy!!!

  • Multiple Stat Attributes   15 hours 34 min ago

    Apparently the previous version had a lot of problems I didn't notice. Please update to the new version, I honestly feel bad how much was wrong with this mod before...

  • Multiple Stat Attributes   15 hours 46 min ago
    Re:

    The row -1, column -1, level -1 is the default for when you add skills, leaving it there is for non-displayed skills.

    The game does not seem to actually care, as far as performance and function, if 2 skills share one slot though it can only display on of them which would cause conflict if you had to look at the description on a skill or for adding a point to it, which this mod should automatically add the one point to the hidden skill so it should not matter.

  • Corrupt Arch-Mage   19 hours 15 min ago

    well guess this class went by the wayside lol! I think he's pretty good (albeit you do earn the spell-based summons quick)

  • GenderModv1 (Complete:Updated)   1 day 6 hours ago

    I've got it working.

    All you need to do is follow the instructions for mod compatibility in the ferret mod: basically add about 6 lines to the UI code. This mod (the gender one) doesn't have ferret listed in the list of pets.

    After that, you don't need the ferret mod at all, unless of course you want the fish.

  • Descending Legacy   1 day 7 hours ago

    hehehe....I want this mod!!! (though I will have to remove two classes to run the mod LOL)

  • GenderModv1 (Complete:Updated)   1 day 7 hours ago

    Even if the ferret isn't choosable, the Ferret Mod includes a fish to transform into ferret. You could also put the ferret into the charactercreate.layout under the Pets entry and try that

  • GenderModv1 (Complete:Updated)   1 day 7 hours ago

    Double post. >.<

  • GenderModv1 (Complete:Updated)   1 day 7 hours ago

    I installed the ferret mod and that handled my prob. I too have the retail version. But, my ferret disappeared from char selection after making my first char BEFORE using any mod. So I think it's not this mod, but the game itself.

  • Descending Legacy   1 day 7 hours ago

    It's not done yet. :P

  • Descending Legacy   1 day 9 hours ago

    Nice mod!!! How come it's not on torchleech??

  • GenderModv1 (Complete:Updated)   1 day 12 hours ago

    I've got the retail version of the game.

    The mod seems to work fine, but the ferret no longer appears as a choosable pet for new characters.

    My old character still has her ferret though.

    Any ideas?

  • Final Fantasy Renames   1 day 20 hours ago

    This is a bump to say I am working on more references (finding more spells/skills to rename, a total rename of all the gems added to the change of "gems" to "materia", and even a possible map)

  • [SKIN] Hard Rock Warrior   2 days 1 hour ago

    I will resubmit in a zip file.

  • [SKIN] Hard Rock Warrior   2 days 3 hours ago

    Yes, but you've not included the folder paths for the skin to go in. Player's can't just drop this skin into their mod folder and have it work. I made it work due to knowing exactly where to place it but you can't assume your audience will know this. You should reupload this with a named modfolder and the correct file paths inside with the skin in the correct place, so that people can download and drag and drop the folder. As well, it also means this can be added to Torchleech.

    The skin is very nice and it'd be shame for it to get passed up because of a bad "package"so to speak.

  • Tigerfish Mod v3 - Roaring Tigers   2 days 7 hours ago

    Hey this mod is awesome! One request, would it be possible to do an option of the giant white tiger with light purple-ish stripes similar to the frost saber in WoW?

  • Mod in progress (HELP!)   2 days 9 hours ago

    I would have liked to do it without TorchED but, I managed to get it right.

  • [SKIN] Hard Rock Warrior   2 days 10 hours ago

    um, skins are png files...

  • [SKIN] Hard Rock Warrior   2 days 10 hours ago

    Erm, you've uploaded an image, not a mod...?

  • Classcreator Folder (FIX CLASSLAYOUT ISSUES)   2 days 13 hours ago
    zip

    thanks

  • GenderModv1 (Complete:Updated)   2 days 15 hours ago

    http://forums.runicgames.com/viewtopic.php?f=20&t=8680 will fix the "nudity" ... it explains how to make ALL classes work together (you don't want items or charactercreate.layout files in each class!) Load time will suffer the first time after adding a class into your custom (and only!) charactercreate.layout as its own mod like the link shows you, but my worst wait was maybe 2 minutes and I have over 50 mods running (and NO NAKED characters!).

  • GenderModv1 (Complete:Updated)   2 days 17 hours ago

    Any mod you install increases load times. That's something we all have to accept. As for the naked with limbs all over, don't know what to tell you. Never had a problem with this mod. Do you use Torchleech?