Starch v2 - Leviathan

By prestige

Updated to version 2.11 on Nov. 30, 2009


This mod adds Starch, a monster hunter to the group of questgivers outside the Shadow Vault. He gives monster kill quests, meaning that he asks you to kill 3 to 7 of a type of monster on each floor of the infinite dungeon.

Rewards from his quests include map fragments. Transmute 4 fragments and you get a new map to The Briny Reef and a unique boss fight: Leviathan! This is a monster found in the game files that was not implemented in the final game.
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Monsters
Just to keep things interesting, the targets of Starch's bounty quests are eight new monsters. The new monsters are not new models, but I've done my best to make them look different and given them some interesting abilities. They only appear as part of these quests and do not spawn anywhere else. Also they have a cool purple aura.

Let's look at a few of the eight new monsters:
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Introducing the Zombified Alchemist. He comes with a miniature robot minion and (sort of) glowing focus glove.

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Here's a Skeletal Destroyer. He's got an oversized shield and lightning hammer, which he uses to do AOE slam and knockback attacks.

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This military Tu'Tara has a gun and throws poison gas grenades.

...and of course there's the dreaded Quylthulg. Roguelike players will know what I'm talking about.

New in version 2
Version 2 introduces The Briny Reef, a new map with a salty ocean theme and a few new-ish monsters. Including of course Leviathan at the end. You access this new map by either 1) Collecting map fragments from Starch's quests, or 2) The map is a one-time drop from Medea, so you can access it while playing through story mode as well.
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Installation
If you have the old version of Starch installed, remove it. You should make sure you've dropped any active Starch quests before replacing the mod. I don't know if failing to do so will cause any problems, but it's better to play it safe.

Compatibility:
This mod should be highly compatible and should not interfere with or alter any other part of the game. The NPC is added via a merged layout, and everything else (the monsters and the new skills and particle systems they use) are new files with new names that should not overlap anything else.

The one exception is that I've modified Spawnclasses/MEDEA_TREASURE.dat. If you don't want Medea to drop the map, simply remove that file.

I can't guarantee compatibility with other mods that make sweeping, overriding changes to items or game systems!

Game Balance:
This mod is fairly conservative in terms of player rewards. The quest rewards are similar to the other random questgivers and monsters themselves don't drop too much treasure. Leviathan does drop boss-quality treasue, but I made it fairly hard to get large numbers of the new map, so you can't just farm the boss infinitely. Well, actually you can, but you'd have to do Starch's quests in the SV in between.

As for how difficult the bounty monsters are, they're supposed to be stronger than an average monster, but not too tough. I tried to make the Leviathan similar in difficulty to a main story boss. I'd appreciate feedback as to whether he's too easy or hard.

Thanks, and please report any problems to me!

23 comments

By hayashida
2 weeks 2 days ago

alive?

Is this mod still alive? I love this so much!
Adds so much more depth to the game.
I hope you don't abandon it. Or else I'll be forced to continue its legacy personally!

By Webbstre
2 weeks 2 days ago

I know prestige is still

I know prestige is still around. Message him on the forums if he doesn't swing by here much anymore.

By hayashida
2 weeks 1 day ago

hope so...

I've been itching for an update on this.
This mod is good, NPC offereing quests, adds more gameplay.
But.... It's the kind of thing that can be further expanded indefinitely.
More monsters, items, ect. Hope Prestige doesn't abandon this.
If he's got things to do (in real life...) I wouldn't mind breathing some life into this mod ^__^ hehehe

By Otaku Hanzo
2 weeks 1 day ago

It is nice though...

The Leviathan boss is wicked cool. Especially how it blends in with the environment. I wish there was more bosses like it. The new monsters are pretty well balanced from what I've seen so far, too.

By prestige
1 week 4 days ago

Hi guys, I'm glad you liked

Hi guys, I'm glad you liked the mod. I am about half done on a second map for this mod, but I took a break from working on it to try out a different kind of mod. I will definitely get back to it soon. The second map looks cool visually (it does use existing tilesets like the first one, but in different ways).

By jesusdlagarza
4 weeks 2 days ago

where its Starch?

Hello i download the mod, but i can not find Starch
where he is?

By Webbstre
4 weeks 1 day ago

Assuming the patch didn't

Assuming the patch didn't break anything, he'll be standing outside the Shadow Vault once you beat Ordrak.

By rlpowell
8 weeks 4 days ago

Quest mods FTW!

Quest mod! Yaaaaay! Works great! More!

-Robin

By Dostula
9 weeks 3 hours ago

hey the mod sounds awsome but

hey the mod sounds awsome but when I install it into my mods file nothing happens do i have to look pout for something i just copied the download file in my mods file...

... well i deafeat oldric and starch appeared on once i didnt know that ... -.- well the q are awesome can really hard :) brings a little change to the game ^^

By Meghiddo
10 weeks 13 hours ago

cannot combine map fragments

I am not sure what is going on but I cannot combine the map fragments. They just stack together, and do not create a complete map. I currently have a stack of 10 and a stack of 5 on two separate characters. Any suggestions?

BTW, I am using TorchLeech and it says I have no mod conflicts.

By Crusx
9 weeks 5 days ago

Reading is hard.

"Rewards from his quests include map fragments. Transmute 4 fragments and you get a new map to The Briny Reef"

Emphasis on the "Transmute" part.

By Meghiddo
9 weeks 4 days ago

FU

TY

By Crusx
10 weeks 22 hours ago

Nice work you've done here.

I like what you've done with the mod so far, it really is a great idea. The only problem I have with the mod is actually rather unimportant, but I figured I'd bring it up anyway. The important facts (floor number, zone [Shadow Vault, obviously], and in the case of this mod the number of and the name of the specific monster to kill) for quests in Torchlight are colored orange in their descriptions, however you seemed to have missed or skipped over that.

Like I said, not really all that important. But a nice touch none the less.

By baltim
10 weeks 6 days ago

Great!

looks cool i like the idea of the aoe slams with the big hammer
EDIT: sry accidentally double posted

By baltim
10 weeks 6 days ago

Great!

looks cool i like the idea of the aoe slams with the big hammer

By prestige
14 weeks 4 days ago

New version

As you can see, I've uploaded version 2. Anyone who's interested in testing out the new map can open up the console and type "Starchmap1" Of course, be aware that this could flag the character as a "Cheat," so do it on a test character.

Please let me know how it works! Thanks.

By Orc Eye
13 weeks 2 days ago

difficulty = almost perfect.

I played the map at level 30 in hard mode and I died once while fighting the Leviathan, but only a tad before it died itself from a Frost DOT, so I'd say the difficulty is about right. If you do make any changes, I would go with a little harder so it's not a cinch on normal mode and even more of a challenge for hard mode.
I thought the Elementals were a bit too powerful - I went through a fair few potions with them but all the other monsters were spot on.
It's a very good map, well designed, and I'm looking forward to playing it again.

By prestige
13 weeks 1 day ago

Thanks

Thanks for the feedback. I'm planning to raise the boss's HP based on several suggestions. The elementals are actually not altered at all from the base game; they're just that annoying (especially the ice one). Thank you for letting me know what you think.

By Orc Eye
13 weeks 5 days ago

I will install this new version...

I will download and install version 2 ready for a fresh character I am starting. I've played with Starch 1 installed and the quests to kill X amount of monsters were great because they were different from any of the other quests and reminded me of my MMORPG days ;)
With these new additions, it'll be even better! So thanks for all your work - I for one, really appreciate it.

By jarrodn
15 weeks 2 days ago

Looks cool!

Thank you! I'm enjoying the efforts people are going to extending the game and maintaining balance. Well done!

By prestige
15 weeks 1 day ago

Thanks

Thanks for your comment. I'm currently working on a new version that should be interesting.

As always, if you see any oddities or bugs, please let me know!

By jarrodn
13 weeks 5 days ago

great!

I've been really enjoying the Starch mod so far, this leviathan set looks awesome, thank you :)

By halflifeforever
12 weeks 2 days ago

Jarrodn WELL DONE! love this

Jarrodn WELL DONE!

love this map alot and your a pure geniuses for the map fragments.

great job :)