|Filename||Total Downloads||Files||Uploaded||Last Updated|
This mod re-skins a lot of the UI textures to achieve a darker overall look.
Just unzip the archive and place the main mod folder into your TL1 mods folder, usually at
(Environment textures in screenshot are from SorrySoldOut's Texture Project mod (https://www.runicgamesfansite.com/mod_downlo...
|130||1||11-29-2018, 01:55 PM||11-30-2018, 12:37 AM|
Current Version Number: 143 (1/28/2019)
A character without a pre-selected playstyle or class. Build it the way you want!
You start with a generic character who can choose to train in any of 5 disciplines: Fighter, Caster, Defender, Animancer and Rogue.
The skills per discipline are a mix of training passives and of course active skills. The training passives start giving you buffs that are use...
|213||1||08-11-2018, 01:37 AM||02-01-2019, 01:30 AM|
Hob Sprite Pet
This mod adds the cute Sprite animal from Runic's Hob game.
Your sprite pet isn't very bold (after each hit on an enemy it will run away, then come back to hit again), but it will do its best to keep you healthy with its healing aura skill (similar to healbot but not as strong) which it casts at random intervals.
The great sprite mesh, animations and textures are all originally by Runic Games fr...
|524||1||06-02-2018, 01:02 AM||06-05-2018, 09:50 PM|
This is a gag mod which adds codpieces and chastity belt items to the game. It's a port of the same mod I made for TL1 a long time ago. At the time, I made it to fulfill a request (here's the original post: http://forums.runicgames.com/viewtopic.php?f=20&t=21392)
Adds 6 codpieces and 6 chastity belt items. They've all been set-up as uniques.
|931||1||02-19-2017, 07:13 AM||02-19-2017, 07:13 AM|
TL1 Game Events Soundpack Mod
This soundpack mod is a port to TL1 of my TL2 soundpack mod.
It changes the following in TL1:
1. Levelup sound
2. Critical hits sound
3. Drinking health potions
4. Drinking mana potions
5. Using a shrine
6. Identifying an item
7. Healing (without drinking a health potion)
8. Getting mana (without drinking a mana potion)
9. Opening a portal
10. The portal looping sound
|403||1||02-18-2017, 02:47 AM||02-18-2017, 02:47 AM|
Phan's Big Pets
June 15, 2014
1. Added Kva's Mountain Jackalbeast and Cave Bear models+textures(with permission). Total pets is now 26.
May 1, 2014
1. Boosted movement and attack speed for both Troll pets.
1. Added the TL1 troll. *Total now 24 pets.
2. Hunting Cat is its own unit / no longer just an overwrite of Big Cat
3. A few more skin options and scale adjustments all around
|5146||2||06-16-2014, 03:21 AM||01-08-2017, 10:31 PM|
Phanjam's Soundpack Mod
Hi All This is a soundpack mod which changes the following sounds:
1. level-up sound
2. critical hits sound
3-4. use health potion
5-6. use mana potion
7. identify an item
8. receive a shrine buff
9. create a portal
10. use a portal
11. the portal loop-sound
12. Engineer "pip" sound
13. Embermage Charge Full sound
14. Berserker Charge Full sound
15. Berserker Charge E...
|1499||1||11-13-2013, 11:30 PM||11-13-2013, 11:30 PM|
Destroyer Class Mod (Phanjam's Version)
Before anything else...
Anoka and I learned there's some confusion between his Destroyer mod and this one.
If you're looking for the Destro mod that also has the "Descendants" sub-class in it, that's Anokas (http://forums.runicgames.com/viewtopic.php?f=48&t=54840). Mine just has the Destro class in it.
Also, we've developed our skill trees differently though we both intend not to deviate fr...
|5052||1||09-27-2013, 09:07 AM||09-27-2013, 09:07 AM|
Replacement Destroyer Quest-giver
Replaces the Destroyer quest-giver in Act1 with the Destroyer from Torchlight 1.
Does not do anything different, just uses the TL1 Destro model mesh and a custom texture.
- the model's boots are not rendering properly. Will fix that, eventually
|385||1||06-27-2013, 05:57 AM||01-14-2019, 09:44 PM|
[WEAPON] Claw Weapons
Hi. I made some claw-type weapons, inspired of course by TL2. These were made in SketchUp too.
This is another resource mod - untextured models, but tested to work in-game (TL1 anyway).
|960||1||09-22-2012, 07:47 AM||09-22-2012, 07:47 AM|
[WEAPON] SU 2 Handers
This is a mod containing 2-hander weapon models made using SketchUp.
1. Reclusiarch's Crozius (inspired by Warhammer 40K lore)
2. Chaplain's Crozius (inspired by Warhammer 40K lore)
3. Axe of Rexor (my conception of what a barbarian axe should look like)
See the accompanying pics below.
This is under "Resources" because it is incomplete - the models have no textures at all. But I have s...
|689||1||09-12-2012, 09:15 AM||09-22-2012, 07:36 AM|
This is an upload of the Identify Stone(No Conflict) mod by Ember.
All credit goes to Ember as author and his named sources.
Replaces the Identify Scroll with an Identify Stone which does not get used-up after each use. It's also available for cheap from the vendor.
As packaged by Ember, this mod also contains the Town Portal Stone mod by Maneero, on which this Identify Ston...
|1817||1||08-20-2012, 10:35 PM||08-20-2012, 11:29 PM|
[WEAPON] Assassin's Katar
These Katar have been tuned for the Assassin/melee fighter. They are lighter and better balanced giving them much faster attack speeds than a regular Katar.
This is a modification of the Nobelema's Katar weapon mod by Flakk.
Version 1.0, 18 Mar 2012 - modified damage and attack speed settings. Else, no other changes from Flakk's Katar mod.
|1690||1||08-18-2012, 12:29 AM||08-18-2012, 12:29 AM|
[FILTER] ENB Graphics Filter
This is a graphics filter from the ENB series (http://enbdev.com/index_en.html) by Boris Vorontsov, which can be used to modify how TL displays on screen.
This filter was first introduced to the TL community by CheesyPeas in a post on forums.runicgames (http://forums.runicgames.com/viewtopic.php?f=20&t=29068), I am uploading it here more for redundancy than anything else.
Credit also goes to...
|1616||1||07-10-2012, 04:27 AM||07-10-2012, 04:27 AM|
[PET] Jackal Beast
This mod replaces the standard TL1 dog pet using the Jackal Beast model from TL2.
Version 1.0, July 2, 2012 - first public release
|6635||1||07-01-2012, 05:32 PM||07-01-2012, 05:32 PM|
This mod replaces the standard TL1 dog pet using the large wolf model from TL2.
Version 1.0, July 2, 2012 - first public release
|3407||1||07-01-2012, 05:29 PM||07-01-2012, 05:29 PM|
BloodRune Alchemist Armor
This is a re-texture of Theo89's excellent DarkRune Alchemist armors set. Basically I just changed the green glowing portions to red.
Will get some screenies up sometime soon
Version 1.1, July 1, 2012 - fixed a bad texture (bone boots)
Version 1.0, June 30, 2012 - public release
Thread Discussion (http://www.runicgamesfansite.com/showthread.php?t=5147)...
|2186||1||06-30-2012, 04:54 AM||07-01-2012, 01:41 AM|
[GAME] Items Always ID + 99 Stacking
Combined these 2 mods a long time ago and someone just happened to ask about such a combination
1. Addicted's Stacking Mod (stacks scrolls and potions 99 deep)
2. Maneero's Items Always Identified Mod (an update from Nanenj's mod which does the same thing)
|8954||1||06-10-2012, 03:15 AM||06-10-2012, 03:15 AM|
[GUI] Scratched Metal HUD
Makes changes to the game's HUD using a dark "scratched metal" texture.
Made it for myself to have a darker overall look.
v2.1 - June 30, 2012
v2.0 - June 24, 2012
v1.1 - June 17, 2012
v1.0 - June 3, 2012
|1480||1||06-06-2012, 08:16 AM||06-29-2012, 11:01 AM|
[MONSTER] Acid Monsters
This mod adds three "Acid Monsters" to the game: Acid Gel, Acid Zombie and Acid Beast.
Made in response to a modding challenge from Webbstre, by modders SixshotOverdrive, Rusty, Spacepirate and Phanjam. The challenge was to make a monster that splatters you with burning acid when you hit it AND leaves a pool of acid behind when it dies. Spacepirate came up with the idea for an "acid spit" skil...
|958||1||02-13-2012, 08:23 AM||02-13-2012, 08:28 AM|