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[CLASS MOD] Warchief Class v1.6

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[CLASS MOD] Warchief Class v1.6


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Greetings, everyone! After sleepless nights of modding, my class mod is now ready for playing. So, I now present to you the Warchief class in its last version. Further revision will still be present if bug and balance issues arise

Features:

- Fully-playable complete with 30 skills all with 15 ranks
- New charge bar effects
- 15 amulets and 15 rings exclusive for the Warchief
- Customized particle effects (both in-game and in the character creation menu)
- Shares the same set items as the Berserker
- Awesome starting outfit (credit goes to Zyph, the creator of the Warrior Monk and the Kensei)

This mod is fully compatible with other mods! So it won't conflict with other classes or mods that add custom animations. Present in v1.6 is just a modification to the GUID entries of some files and animations for compatibility's sake. One known issue with this update is that when you select the male version in the character selection menu, the correct animation will SOMETIMES not be displayed. A workaround to this would be to select the female one and select the male version again. I don't know what's causing this problem though and it's not that serious actually.

For updates, feedback, bug reports, suggestions, changelog, and more pictures, please visit the thread at http://forums.runicgames.com/viewtopic.php?f=48&t=55987

Have fun!

Update v1.1:

- Made some significant changes to the Primal Tree regarding tier bonuses and ranking of some skills
- Added a sound effect for Burning Rush
- Lowered the attack speed bonus of Momentum (from 4%-18% to 1%-15%)
- Made the debuff signs of some skills smaller
- Rescaled the armor reduction of Tribal Justice
- Switched the ranking of Ancestral Call and Protector's Might
- Lowered the damage bonus per level of Ancestral Call
- Slightly lowered the mana cost of Spirit Guard
- Fixed Shockwave regarding uneven terrain pathing and slightly increased its cast range
- Modified the particle effects of Tempest

Update v1.2:

- Made new resource directories for the class' animations
- Increased inherent damage reduction from 15% to 20%
- Changed how levels 10-15 of Abyssal Spikes work
- Rescaled the cooldown of Abyssal Spikes so now, it reduces per level starting at 1 second at level 1
- Reduced the cooldown of Vulcan Rage from 15 seconds to 10 seconds
- Reduced the cooldown of Empower from 25 seconds to 20 seconds
- Reduced the cooldown of Celestial Strike from 1.5 seconds to 1 second
- Removed Burning Rush as a left-mouse button mappable skill
- Added Avalanche as a left-mouse button mappable skill
- Increased Ancestral Call's tier3 minion's movement speed (Dune Mother)

Update v1.3:

- Made the female animation of Spirit Guard similar to the male animation
- Made the flat armor reduction of Abyssal Spikes to scale per level
- Slightly increased the fire damage of Vulcan Rage
- Made the tier1 bonus of Vulcan Rage (increased fire damage taken) to work properly
- Increased the spawn rate of the spikes of Celestial Strike
- Fixed the description of Debilitating Fervor, Empower, Primal Roar, and Stone Sanctuary
- Fixed the tier descriptions of Flash Powder
- Increased the duration of Primal Roar effects for 3 seconds to 4 seconds
- Slightly reduced the fire damage over time of Trial by Fire
- Slightly increased the health and armor of Ancestral Call's tier3 minions (Dune Burrower)

Update v1.4:

- Increased immobilization chance of Fists of Fury from 15% to 18%, and its duration from 2 seconds to 3 seconds
- Changed tier2 bonus of Abyssal Spikes from smaller spikes emerging to spike trails emanating from point of impact
- Increased physical damage of Abyssal Spikes but lowered its damage bonus from Strength
- Added an increase in damage to Abyssal Spikes to immobilized enemies
- Increased duration of Empower from 15 seconds to 20 seconds, and cooldown from 20 seconds to 25 seconds
- Slightly lowered health regeneration of Stone Sanctuary
- Fixed the alignment of the area of effect of the magma bursts of Vulcan Rage and increased its weapon DPS scaling
- Added an increase in damage to Vulcan Rage to burning enemies
- Fixed the animation of Shockwave and Mighty Swing for 1-handed weapons
- Added an increase in damage to Mighty Swing to stunned enemies
- Increased the spawn rate of tornadoes at tier3 of Mighty Swing and slightly lowered their damage
- Changed the casting animation of Burning Rush and slightly lowered the charge rate of Burning Rush
- Increased the range of Burning Rush from 10 meters to 12 meters as well as its weapon DPS scaling
- Increased fire DOT of Burning Rush but lowered its damage bonus from Dexterity
- Increased the range of Flame Bursts to 2.5 meters as well as its weapon DPS scaling
- Made the fire DOT component of Flame Coating scale per level but lowered the bonus it gets from Focus
- Increased the duration of Flame Coating from 20/30/40/50 seconds to 30/40/50/60 seconds, and cooldown from 20 seconds to 30 seconds
- Lowered stun chance of Celestial Strike from 60%-88% to 35%-63%
- Increased fire DOT of Hammer Sweep in tier2 bonus and rescaled its immobilize chance from 10%-38% to 16%-30%
- Added an increase in damage to Tempest to immobilized enemies
- Lowered health and mana regeneration of Glimpse of Victory from 20% to 15%
- Slightly lowered the cast speed of Harpoon
- Fixed the pulling effect of Ensare because before, it only pulls three enemies
- Changed the tier3 bonus of Ensnare from cooldown removal to increased stun duration, and rescaled the stun chance from 50%-92% to 50%-78%
- Slightly lowered health regeneration bonus of Spirit Guard from Vitality and increased its duration from 20 seconds to 25 seconds
- Lowered resistance bonuses of Warrior's Resilience from 24%-80% to 23%-65%
- Made some modifications and additions to most of the skills' particle effects
- Deleted some unnecessary files and residues of past revisions
- Balanced the mana costs of most of the skills

Update v1.5:

- Increased interrupt chance of Fists of Fury
- Increased the duration of Primal Roar's effects from 4 to 5 seconds
- Increased weapon DPS of Abyssal Spikes and changed its tier3 bonus from 100% chance on breaking shields to physical armor reduction
- Made the bonus to charge rate of Empower scale with skill rank and changed its tier2 bonus to also affect pets and allies
- Removed the stone pillars in Stone Sanctuary and increased its mana cost
- Made Stone Sanctuary's area of effect damage a maximum of 7 enemies that wander inside the area
- Slightly increased the damage of Avalance but increased its mana cost
- Added a chance to break shields in Avalance
- Increased weapon DPS of Vulcan Rage but increased its mana cost
- Added a duration bonus to Burn effects in Mark of the Ancients
- Added an aura effect in Debilitating Fervor
- Made the spike damage of Celestial Strike to slightly scale per skill rank
- Increased weapon DPS of Hammer Sweep and changed its tier3 bonus from increased ricochet to explosion upon killing
- Slightly increased fire damage and weapon DPS of Tempest
- Made the tier3 bonus of Tempest to also reflect missiles but its mana cost over time is increased
- Slightly increased attack speed bonus of Momentum from 1%-15% to 2%-16%
- Increased weapon DPS of Harpoon
- Changed tier2 bonus of Flash Powder from physical armor reduction to fire armor reduction
- Increased the duration of damage amplification and armor reduction of Flash Powder from 4 seconds to 6 seconds
- Made the summoned minions of Ancestral Call receive bonuses such as cast speed bonus, attack speed bonus, and damage reduction
- Increased the mana cost of Ancestral Call
- Made the tier2 bonus of Trial by Fire to give a bonus to fire damage to you and your allies from fire armor reduction to enemies
- Increased the mana cost of Trial by Fire
- Made the same effects from different skills work with each other (e.g. armor reduction of Abyssal Spikes, Flash Powder, and Tribal Justice)
- Added a new effect to the character selection screen

Update v1.6:

- changed the GUID entries of 2 files (specifically CHARACTER DEFENSE and CHARACTER DEXTERITY)
- made a non-conflicting animation for Spirit Guard

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