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  1. #1
    Join Date
    May 2014
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    Unhappy Swapping mod models in Merchant Pack

    I completed TL2 when it first came out, however I never did finish TL1. Since I've decided to complete it, I installed some mods, including the Merchant Pack. However, I don't like that it uses models such as Alric (for the Fishmonger) and the Vanquisher model for the ranged weapon seller (Gwen something). I also would like to know how to edit the inventory of some but mostly it is the models that annoy me. (I tried editing the .dat's, but it crashed the game. Maybe I wrote something wrong or maybe it requires the town layout editing?)

    How would I go about swapping models?

  2. #2
    Join Date
    Aug 2008
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    Osaka, Japan
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    Re: Swapping mod models in Merchant Pack

    You should be able to edit the .dat files, but models are a bit confusing because they need to have the correct "skeletons" for their animations or else the game will crash. I think someone like @Phanjam might be able to give you better advice than I on that topic.

  3. #3
    Join Date
    Dec 2009
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    Same as you, at the center of the universe
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    Re: Swapping mod models in Merchant Pack

    Hi @Webb! Thanks for awakening me from my slumber LOL!

    Hi @EeeKitties . It's been a while but I'm glad to help if I can. You started in the right direction editing the .DAT files; should be as simple as pointing the merchant unit to use a different .MESH (though like I said, it's been a while).

    If you post the contents of your edited .DAT files here, I'd be happy to see if I can help you out

    EDIT:
    Just had a look-see. It's the lines...

    <STRING>RESOURCEDIRECTORY:media/models/...

    and

    <STRING>MESHFILE: ...

    that you want to edit. You should be able to point to ANY model in the MEDIA/MODELS subdirectories and it "should" work...
    Last edited by Phanjam; 05-10-2014 at 07:17 AM.

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